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An innovative studio is seeking a Technical Artist to join their dynamic team in Montreal. This role involves creating tools that enhance artistic production for immersive horror games. You'll be at the forefront of developing solutions that streamline workflows, collaborating closely with artists and programmers. The ideal candidate will have a passion for video games, particularly in the horror genre, and a solid background in Unreal Engine. Enjoy a flexible work schedule, generous vacation time, and a collaborative environment where all voices are valued. If you’re ready to contribute to unforgettable gaming experiences, this is the opportunity for you!
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MISSION PRINCIPALE
Profil
Qu'offrons-nous?
***ENGLISH VERSION***
Level : Mid-Senior
General Description
Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 40 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.
Why would Red Barrels be right for your next adventure in the gaming industry?
Working in a fast-paced environment is amazing but not necessarily ok for everybody! If you want to be part of our great fan horror team, here are some essentials to join us. You need to be comfortable with using or working with horror elements and all that genre entails (nudity, gore, "mature" visual research material, etc.). Of course, you must love to create horror settings, to support the mood /ambiances of the game, have a result-oriented mindset and like doing quick and efficient iterations. And if you want to impress us more, having an experience shipping for at least one AAA title with a significant contribution would be amazing!
MAIN MISSION
Reporting to the Artistic Director, the TECHNICAL ARTIST will be responsible for creating tools that facilitate artistic production. You will innovate and solve technical art problems by developing tools used in the production of Outlast, with the goal of improving workflow processes. You will collaborate closely with the art direction, technical direction, other artists, and programmers. ***start date is for august 2025***
TASK AND MISSIONS
Profile Requirements
Nice to Have
What do we offer?
At Red Barrels all team members share in the advantages, including a highly competitive salary, access to bonuses (project based and yearly profitability), flexible time management and hybrid working arrangements, group insurance and wellness account, group RRSP, and 4 weeks' vacation (from hiring!). Unless there’s an exceptional case, we also offer one week off for Holidays AND a week in summer. Our studio is in Montreal.
Red Barrels believes that all voices, identities, skills, and experiences make our studio stronger and help create better games.
We thank all applicants for their interest, but only those selected for an interview will be contacted.
Site web officiel / Official Web Site: www.redbarrelsgames.com
Youtube : https://www.youtube.com/@redbarrelsgames
Publications (french)
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