AI Programmer (Far Cry)

Ubisoft

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

4 days ago
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Job summary

Ubisoft is seeking an experienced AI programmer to lead the development of NPC behavior systems in our Montreal studio. The role focuses on combat coordination, animation-driven behavior, and robust AI architectures to support large-scale gameplay.

You will work closely with designers, animators, and other engineers to deliver compelling, high-quality experiences across our franchises. The position is office-based with permanent employment and requires strong C++ skills and a passion for games.

Qualifications

  • Experience designing AI systems for games and simulations.
  • Strong C++ coding skills with high-quality, maintainable code.
  • Ability to iterate on gameplay features through testing with teams.

Responsibilities

  • Develop and maintain NPC AI behavior systems and trees.
  • Collaborate with animators and gameplay programmers to integrate features.
  • Debug and optimize NPC behavior for performance and reliability.
  • Create believable NPC reactions to in-game events and effects.
  • Implement unique behaviors for archetypes and gameplay scenarios.
  • Regularly playtest the game and provide feedback for improvements.

Skills

AI programming
C++ proficiency
Game development

Education

Undergraduate CS/CE degree

Tools

Consoles development

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

What you’ll do

This programmer will be responsible for anything related to NPC behavior tech:

  • Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:
  • Combat and NPC coordination and collaboration.
  • Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.
  • Working on unique behaviors for archetypes.
  • Making NPCs understandable and believable, with an emphasis on animation.
  • Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.
  • Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.
  • Be comfortable working closely with animators and the systems they use.
  • Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.
Qualifications

What You Bring

  • Around5 yearsofexperience inAI programming, ideallyin the videogameindustry
  • Proficiency inC++ language
  • An undergraduate degree in Computer Science, ComputerEngineeringor equivalent
  • Experience developing onvideogameconsoles
  • Thatrare mix of attention to detail and flexibility in your work organization
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
  • You are creative and thirstyfor innovation

Contract: PermanentWork flexibility: Office-based

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