Advanced Online Software Engineer – EA SPORTS FC

Global Sports Jobs Limited

Vancouver

On-site

CAD 110,000 - 170,000

Full time

14 days+
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Benefits offered by this job

Vacation: 3 weeks/year
Sick time: 10 days/year
EI/QPIP top-up for new child leave
Extended health/dental/vision
Life insurance
Disability insurance
Retirement plan for regular employees
Bonus potential

Job summary

EA SPORTS is seeking an Online Software Engineer to help build networked game experiences for EA Sports titles, focusing on delivering excellent game experiences through efficient code from client to backend services.

You will prototype, plan, implement, and maintain new features, mentor engineers, and lead technical execution without being the primary architect for the organisation.

Qualifications

  • 6+ years of software development experience with high-performance C++ applications.
  • Experience developing and debugging multi-threaded/concurrent architectures.
  • Experience with networked applications or features (client/server and/or peer-to-peer).
  • Familiarity with database technologies (e.g. MySQL, SQL, Redis).
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Responsibilities

  • Leverage EA’s central technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimise client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client to the backend services and databases that power those experiences.

Skills

C++ development
Multithreading
Networking
Databases
Networking protocols

Education

Bachelor's degree in Computer Science

Tools

Frostbite
Unreal Engine
Unity
Perforce
Git

Job description

About the Role

The Online Software Engineer helps build networked game experiences for EA Sports titles, working within the EA SPORTS FC team. The role involves prototyping, planning, implementing, and maintaining new features and technology, and focuses on delivering excellent game experiences through efficient and effective code, from the customer-facing experience through to the backend services that power those experiences. The engineer reports to the Development Director and works with the Technical Lead to estimate, build, and improve projects. This role suits an experienced C++ engineer who enjoys solving challenging real-time systems problems, mentoring engineers, and leading technical execution without being the primary architect for the organisation.

Key Responsibilities
  • Leverage EA’s central technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimise client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client to the backend services and databases that power those experiences.
Required Experience & Qualifications
  • 6+ years of experience in software development with strong proficiency in developing high-performance C++ applications.
  • Experience developing and debugging multi-threaded/concurrent architectures.
  • Experience with networked applications or features (client/server and/or peer-to-peer).
  • Familiarity with database technologies (e.g. MySQL, SQL, Redis).
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
Preferred Skills
  • Professional experience developing AAA video games.
  • Experience shipping and supporting multiplayer or live service products.
  • Experience working with modern game engines such as Frostbite, Unreal Engine, Unity, or proprietary engines.
  • Experience working with Microsoft, Sony, and Nintendo gaming platforms.
  • Experience with dedicated servers, matchmaking systems, telemetry, and online platform services.
  • Experience using Perforce, Git, or similar version control systems.
Benefits & Perks
  • 3 weeks of vacation per year to start.
  • 10 days per year of sick time.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
  • Extended health/dental/vision coverage.
  • Life insurance.
  • Disability insurance.
  • Retirement plan for regular full-time employees.
  • Certain roles may also be eligible for bonus and other incentive programs.
About the Company

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS FC, Madden NFL, NHL, and UFC.

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