3D Programmer - (Assassin's Creed HEXE)

SmartRecruiters, Inc.

Montreal (administrative region)

Hybrid

CAD 80,000 - 110,000

Full time

32 hours ago
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Job summary

Ubisoft Montreal is seeking a skilled 3D Programmer to focus on rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to ensure engine stability and performance across PlayStation 5, Xbox Series X/S, and PC.

You will contribute to the rendering stack, diagnose issues from GPUs to pipelines, optimize performance, and design solutions for consoles with limited hardware capabilities. Experience with Anvil or Toolmode is a plus.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent.
  • Strong understanding of modern real-time rendering systems including opaque rendering, shadows, post-processing, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.

Responsibilities

  • Contribute to the rendering engine across opaque rendering, shadows, post-processing, and compute-based systems.
  • Collaborate with the Anvil Pipeline Rendering Team to maintain engine stability and efficiency.
  • Diagnose project-specific rendering issues including GPU hangs and complex bugs.
  • Evaluate performance and implement optimizations across the rendering pipeline.
  • Design and implement rendering solutions for consoles with limited hardware.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

Skills

Real-time rendering
GPU profiling
Troubleshooting GPU hangs
Codebase navigation
Team collaboration

Education

Bachelor's degree in CS/CE

Tools

Anvil engine
Toolmode data generation

Job description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

Job Description

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do

  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.
Qualifications

What you bring to the team

  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5,Xbox Series X/S , or Nintendo Switch 2 .
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
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