Senior Vegetation Artist New IP

4A Games Limited

Malta

Presencial

BRL 315.000 - 429.000

Jornada completa

Hace 4 días
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Descripción de la vacante

4A Games Limited is seeking an experienced Senior Vegetation Artist to join our team. You’ll craft highly realistic vegetation that brings biomes to life and collaborate with Level Artists, Concept Artists, Designers, and the Art Director to create believable ecosystems using procedural systems for dynamic vegetation.

You will work with real-time rendering pipelines, optimize assets for performance, and contribute to world-building discussions, ensuring alignment with the game's visual direction

Formación

  • 5+ years of experience in AAA game development focused on environment or vegetation art.
  • Proven ability to create highly realistic, detailed vegetation assets for real-time rendering.
  • Expert knowledge of SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools.
  • Strong understanding of photogrammetry workflows and integration into game assets.
  • Experience with real-time pipelines and performance optimization for vegetation.
  • Collaborative and communicative, able to work with multidisciplinary teams.

Responsabilidades

  • Create a wide variety of high-quality, realistic foliage assets and materials for different biomes.
  • Collaborate with Art Director and team to align vegetation art with visual direction.
  • Utilize procedural generation tools to create complex, dynamic biomes efficiently.
  • Refine vegetation assets to stay within performance budgets and readability targets.
  • Contribute to world-building discussions to enhance atmosphere and immersion.
  • Research and document references for accuracy in in-game environments.
  • Incorporate photogrammetry workflows to produce high-quality vegetation.
  • Mentor junior artists, providing guidance and technical support.

Conocimientos

AAA experience
Vegetation art
Procedural systems
Real-time environments
Collaboration
Mentoring
Environment painting

Herramientas

SpeedTree
Maya/3ds Max
ZBrush
Photoshop
Substance Painter
Houdini
Photogrammetry
Baking tools

Descripción del empleo

Responsibilities

We are looking for an experienced Senior Vegetation Artist to join our team. In this role, you’ll craft highly realistic and meticulously detailed vegetation that brings our biomes to life. You’ll collaborate closely with Level Artists, Concept Artists, Designers, and the Art Director to create believable ecosystems that support both gameplay and visual storytelling, leveraging your experience with procedural systems and creating dynamic, high-quality vegetation.

  • Create a wide variety of high-quality, realistic foliage assets and materials for different biomes and ecosystems.
  • Collaborate closely with the Art Director and wider art team to align vegetation art with the game’s overall visual direction and tone. Assist in refining our vegetation pipeline, new features, processes, etc.
  • Utilize and master procedural generation tools to create complex and dynamic biomes efficiently.
  • Assist in refining and polishing levels from a vegetation perspective, ensuring consistency, readability, and visual impact. Identify and refine vegetation assets so stay within performance budgets.
  • Contribute creatively to world-building discussions, suggesting ways to enhance atmosphere, storytelling, and player immersion.
  • Conduct research and contribute to art bibles and internal documentation with references to ensure accuracy within in-game environments
  • Incorporate and leverage photogrammetry workflows to create high-quality vegetation.
  • Mentor junior artists, providing guidance, feedback, and technical support
Requirements
  • 5+ years of experience in AAA game development with a focus on environment or vegetation art
  • Proven ability to create highly realistic, detailed vegetation assets for real-time rendering
  • Expert knowledge of SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools.
  • Highly proficient in creating realistic environments
  • Experience with Houdini, including setting up procedural systems, scattering assets, and creating biomes.
  • Strong understanding of photogrammetry workflows and how to incorporate scanned data into game-ready assets.
  • Good understanding of how to turn individual objects into integral biomes.
  • Superior understanding of forms, shapes, structures, and silhouettes.
  • Familiarity with real-time pipelines and performance optimization for high-quality, realistic environments.
  • Collaborative and communicative, comfortable working closely with multidisciplinary teams.
Preferences
  • Experience with modern game engines (Unreal Engine, Unity, etc.).
  • Hands-on experience with photogrammetry tools and techniques.
  • Strong English communication skills and a passion for high-quality visuals
  • A genuine love for games and world-building
Comprehensive Benefits Package Available
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