Senior Technical Artist

4A Games Limited

Malta

Sur place

BRL 343 000 - 515 000

Plein temps

Il y a 3 jours
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Résumé du poste

4A Games Limited in Malta seeks a Technical Artist to push the visual fidelity of our AAA titles. You will bridge Art and Tech, implement shaders, build procedural tools, and optimize real-time rendering across platforms.

Responsibilities include collaborating with Art and Programming to establish workflows, scripting, and R&D for innovative effects, with a focus on performance and memory budgets in demanding game environments.

Qualifications

  • 4+ years in AAA console or PC game development with shipped titles or a strong portfolio.
  • Strong technical mind and ability to think outside the box.
  • Solid understanding of memory and real-time rendering performance limits.
  • Extensive knowledge of Unreal Engine or a comparable AAA engine.
  • Houdini experience and other procedural creation skills.
  • Max/Maya scripting knowledge.
  • Proactive, self-motivated R&D attitude.
  • Experience with procedural open world content generation.

Responsabilités

  • Contribute to creating lively game environments and visuals.
  • Code specialized shaders and optimize features for platforms.
  • Develop tools for procedural content creation and automation.
  • Script/workflow automation to streamline art pipelines.
  • Support Art team with tooling and engine guidance.
  • Foster communication between Art and Programmers with clear guidelines.

Connaissances

Procedural content generation
Shader programming
Memory/performance optimization
Creative problem solving
Cross-disciplinary communication

Outils

Unreal Engine
Houdini
Maya scripting
3ds Max scripting

Description du poste

Responsibilities

We are looking for a Technical Artist who will make a major contribution to creating lively video game environments.

  • Never use the word “impossible”.
  • Push boundaries of modern platforms and optimize features effectively.
  • Be aware of global trends, learn relevant research papers, develop new ideas.
  • Code specialized shaders.
  • Create procedural content creation tools.
  • Implement work automation methods by scripting or using special tools.
  • Enable good communication between the Art team and Programmers, providing guidelines, best practices, and documentation for workflows.
  • Provide technical support to the Art team for the tools and the engine.
Requirements
  • 4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must.
  • Technical mind, developed logic, thinking “outside of the box”.
  • Understanding memory and performance limitations of real-time rendering.
  • Extensive knowledge of Unreal and/or a comparable AAA game engine
  • Houdini experience and other procedural creation skills.
  • Max/Maya scripting knowledge.
  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
  • Procedural open world content generation.
Preferences
  • Scripting skills e.g. Python, C++, etc.
  • Experience creating physical, fluid, and gas simulations.
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