Senior Creature Animator - New IP

4A Games Limited

Malta

Sur place

BRL 315 000 - 515 000

Plein temps

Il y a 3 jours
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Résumé du poste

4A Games Limited is seeking a Senior Creature Animator to join our team. You will craft high-quality creature animations for a proprietary multiplatform engine and collaborate across design, programming and art to ensure responsive, readable gameplay.

Join a studio known for ambitious AAA titles, with a focus on believable movement, weight and timing across creatures and non-humanoid characters. Strong English communication and self-motivation are essential.

Qualifications

  • Expert-level Maya or equivalent 3D animation software.
  • Strong understanding of animal anatomy, body mechanics, weight and timing.
  • 5+ years in AAA game creature/character animation.
  • Experience with Unreal Engine or Unity.
  • Knowledge of animation state machines and blend spaces.
  • Excellent English communication skills.

Responsabilités

  • Create high-quality gameplay and cinematic animations for creatures and non-humanoid characters.
  • Collaborate with designers, technical animators, artists and programmers to deliver believable movement.
  • Develop locomotion, combat, idle, traversal and special ability animation sets.
  • Ensure animations support gameplay responsiveness and readability.
  • Refine animations based on feedback and playtesting.
  • Help establish creature animation quality standards and workflows.
  • Troubleshoot animation issues with cross-functional teams.
  • Mentor junior animators and provide feedback.
  • Document animation workflows and share knowledge with the team.

Connaissances

Maya
Animal anatomy
Keyframe animation
Unreal Engine
Unity
Animation pipelines
AAA experience
Movement styles
English communication
Problem solving
Self-motivation
Proactivity
Continuous improvement
Time management

Outils

Maya
Unreal Engine
Unity

Description du poste

Responsibilities

We are seeking a Senior Creature Animator to join our team. The job will require creating high-quality creature animations that bring believable movement, combat, and behavior to life for cutting-edge games targeting the latest generation platform hardware with a proprietary multiplatform engine.

  • Create high-quality gameplay and cinematic animations for creatures, monsters, animals, and other non-humanoid characters.
  • Work directly with Designers, Technical Animators, Character Artists, and Programmers to deliver believable creature movement and behaviors.
  • Develop locomotion, combat, idle, traversal, and special ability animation sets.
  • Collaborate with Design to ensure creature animations support gameplay responsiveness and readability.
  • Refine and polish animations based on gameplay feedback and playtesting.
  • Help establish and maintain creature animation quality standards and workflows.
  • Troubleshoot animation-related issues and collaborate with cross-functional teams to resolve them efficiently.
  • Mentor junior animators and provide constructive feedback.
  • Document animation workflows and share knowledge with the wider animation team.
Requirements
  • Expert-level proficiency in Maya or equivalent 3D animation software.
  • Exceptional understanding of animal anatomy, body mechanics, weight, timing, and believable creature movement.
  • Proven experience creating high-quality keyframe animations for creatures and non-humanoid characters.
  • Experience working with game engines such as Unreal Engine, Unity, or similar.
  • Solid understanding of animation state machines, blend spaces, and gameplay animation pipelines.
  • 5+ years of experience as a Creature or Character Animator in AAA game development.
  • Ability to create unique movement styles for a wide variety of creatures.
  • Good communicator with strong verbal and written English skills.
  • Excellent problem-solving and time management skills.
  • Self-direction and motivation.
  • Proactive attitude.
  • Desire to continuously improve animation quality and production workflows.
  • Ability to work under strict schedules and time pressure.
Preferences
  • Experience with motion capture cleanup and integration.
  • Experience animating quadrupeds, flying creatures, reptiles, and fantasy creatures.
  • Understanding of procedural animation, IK systems, and animation layering.
  • Experience working closely with Technical Animators on advanced locomotion systems.
  • One shipped AAA title on consoles.
  • Experience working with Unreal Engine Animation Blueprints or similar animation systems.
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