Senior VR Game Designer: Unreal Engine Level Blockouts

Cyborn BVBA

Antwerpen

On-site

EUR 60,000 - 90,000

Full time

8 days ago

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Job summary

Cyborn seeks a Senior Technical Game Designer to bridge vision and implementation for a new VR title. You will create level blockouts directly in Unreal Engine and iterate them into polished gameplay spaces.

You will design game flow, pacing, encounter design and systemic gameplay for an action-adventure structure, and prototype and tune mechanics in-engine using Blueprints. Strong communication with the team and stakeholders is essential.

Qualifications

  • Several years of experience as a (technical) game designer and shipped at least one title, preferably in the action-adventure genre.
  • Strong Unreal Engine skills and are comfortable setting up blockouts, scripting and prototyping independently.
  • Excellent communication skills and ability to articulate and defend design vision with both the dev team and product owners.
  • Actual VR game design experience and a genuine passion for VR games (strongly preferred).
  • Know how to work with source control.

Responsibilities

  • Create level blockouts directly in Unreal Engine and iterate them into polished gameplay spaces.
  • Design game flow, pacing, encounter design and systemic gameplay for an action-adventure structure (exploration, traversal, puzzles, combat and progression).
  • Prototype and tune mechanics in-engine using Blueprints.
  • Communicate design vision clearly to the team and align with product owners and external stakeholders.
  • Communicate daily with the production manager.

Skills

Technical game design
VR game design
Communication
Blockout planning
Scripting
Prototyping
Team collaboration
Attention to detail
Deadline-driven

Tools

Unreal Engine
Blueprints
Source control

Job description

Cyborn seeks a Senior Technical Game Designer to bridge vision and implementation for a new VR title. You will create level blockouts directly in Unreal Engine and iterate them into polished gameplay spaces.

You will design game flow, pacing, encounter design and systemic gameplay for an action-adventure structure, and prototype and tune mechanics in-engine using Blueprints. Strong communication with the team and stakeholders is essential.

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