You will collaborate with artists, engineers, and technology partners to create immersive, interactive stage experiences that integrate software, AI, 3D environments, music, video, and real-time interaction. You will turn complex technologies and concepts into engaging digital experiences that capture audiences and bring them into new technology-driven worlds. The role combines hands‑on software engineering with creative technology development, from AI algorithms and interactive applications to real-time 3D and visual experiences.
You will design, develop, and deploy proof‑of‑concept solutions for audience‑facing experiences, working across AI, application software, creative tools, and edge computing. Depending on the project, you may work with AI models, real‑time data, 3D environments, interactive visuals, video, and other technologies to create responsive experiences for live stage presentations. You will work closely with artistic partners, engineering teams, and client stakeholders to turn creative concepts and technical requirements into working stage and presentation experiences, iterating rapidly in response to feedback.
This position is offered through an engineering consulting company. You will be employed by the consulting company and assigned to the client’s project.
Assignment: 8 months with a possibility of prolongation
Contract: short‑term payroll(employee) or B2B(freelance), depending on your preference
Visa: visa support is available only for candidates already residing in Belgium. If you are applying outside of Belgium, you must have EU work authorization.
Work arrangement: hybrid, with 3 mandatory on‑site days per week (office in Leuven)
Responsibilities
- Develop proof‑of‑concept applications and interactive systems for immersive, audience‑facing stage experiences.
- Apply AI algorithms and software engineering to create responsive and interactive experiences.
- Develop applications that combine AI, real‑time data, 3D environments, visual content, music, video, and interactive elements.
- Use creative development tools and real‑time technologies such as Unity, Unreal Engine, or similar platforms where appropriate.
- Develop, deploy, and maintain full‑stack applications, APIs, and AI‑powered edge computing components.
- Design and implement software infrastructure and deployment solutions across cloud, local, and edge environments.
- Integrate software with hardware, AI systems, creative tools, and interactive technologies in collaboration with artistic and technical partners.
- Translate creative concepts, user needs, and client requirements into practical technical solutions.
- Serve as the technical software point of contact between artistic partners, engineering teams, and client stakeholders.
- Build automated testing and QA processes to support reliable software development and deployment.
- Rapidly prototype, test, and iterate concepts based on client and audience feedback.
- Balance architectural decisions with hands‑on software development.
Main requirements
- Experience deploying and operating CUDA‑accelerated AI models on edge devices, such as NVIDIA Jetson platforms or similar.
- Strong software development experience with Python and TypeScript.
- Experience in backend/API development and modern frontend frameworks such as React, Vue, or Svelte.
- Experience developing interactive or real‑time software applications.
- Solid understanding of infrastructure setup and Infrastructure as Code (IaC).
- Ability to work across conventional software engineering and creative technology development.
Other requirements
- Experience with CI/CD pipelines and modern software deployment practices.
- Comfortable balancing architectural design with hands‑on software development.
- Ability to work effectively with people from different technical and creative disciplines.
- Comfortable working in an experimental, prototype‑driven environment where requirements can evolve throughout a project.
Nice to have, but not mandatory
- Experience with Unity, Unreal Engine, or other real‑time 3D/creative development platforms.
- Experience creating interactive 3D, visual, or multimedia experiences.
- Experience in gaming, game development, or interactive entertainment.
- Experience with music technology, MIDI systems, digital instruments, or audio‑reactive applications.
- Experience with video production, generative visuals, motion graphics, or real‑time visual effects.
- Experience developing software for live performances, exhibitions, installations, events, or other audience‑facing experiences.
- Familiarity with computer graphics, real‑time rendering, computer vision, or multimodal AI.
- Representation bonus of €140-€200 per month.