Senior Technical Artist: Pipelines for Real-Time Assets

Placements24

Soweto

On-site

ZAR 900,000 - 1,400,000

Full time

36 hours ago
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Benefits offered by this job

Competitive salary
Medical, dental, vision
Professional development
Conferences attended
Cutting-edge tools
Career progression
Paid time off

Job summary

Placements24 is seeking a Senior Technical Artist in Soweto to enhance art pipelines and optimize 3D assets for real-time rendering. You will bridge art and engineering, developing tools, shaders, and workflows while mentoring artists and collaborating with programmers.

The role emphasizes pipeline development, asset optimization, and hands-on shader work within Unreal Engine or Unity, with a focus on performance and visual fidelity.

Qualifications

  • Bachelor’s degree or equivalent experience in computer graphics or related field.
  • 5+ years as a Technical Artist with pipeline and shader work.
  • Strong scripting for automation and tooling (Python, MEL, HLSL).
  • Proficiency in Maya, 3ds Max, ZBrush, Substance Painter; Unreal/Unity experience.

Responsibilities

  • Develop, maintain, and optimize art pipelines for 3D asset creation.
  • Optimize assets for real-time rendering with memory efficiency.
  • Create and implement shaders, materials, and lighting setups.
  • Develop tools and scripts to automate art tasks and workflows.
  • Troubleshoot technical art issues during production.
  • Collaborate with artists and programmers to meet pipeline requirements.
  • Stay updated on game engine tech and best practices.

Skills

Scripting (Python)
PBR workflows
Team collaboration
Shader development

Education

Bachelor's degree in Computer Graphics or related

Tools

Maya
3ds Max
ZBrush
Substance Painter

Job description

Placements24 is seeking a Senior Technical Artist in Soweto to enhance art pipelines and optimize 3D assets for real-time rendering. You will bridge art and engineering, developing tools, shaders, and workflows while mentoring artists and collaborating with programmers.

The role emphasizes pipeline development, asset optimization, and hands-on shader work within Unreal Engine or Unity, with a focus on performance and visual fidelity.

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