On-Site Senior Technical Artist — Pipelines & Performance

Placements24

Mossel Bay

On-site

ZAR 550,000 - 850,000

Full time

14 days+

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Benefits offered by this job

Competitive salary
Comprehensive health insurance options
Paid time off and holidays
Professional development opportunities
Coastal location in Mossel Bay
Collaborative development team

Job summary

Placements24's client, a leading game studio in Mossel Bay, Western Cape, is seeking a Senior Technical Artist to bridge art and technology. You will optimize assets and pipelines to maximize performance within the game engine, while developing tools and workflows to empower the art team.

Collaborating with engineers and artists, you will implement art technologies, maintain shader libraries, and ensure technical standards are met. This is a full-time, on-site role in Mossel Bay.

Qualifications

  • Minimum 5 years as Technical Artist in game development.
  • Strong 3D modeling, texturing and material creation skills.
  • Shader development and optimization in game engines.

Responsibilities

  • Develop and maintain art pipelines, tools and scripts.
  • Optimize 3D assets, textures and shaders for performance.
  • Collaborate with artists and engineers to implement art tech.
  • Create and maintain material/shader libraries and docs.
  • Profile performance bottlenecks and drive improvements.
  • Uphold art tech standards and best practices.

Skills

Technical Art
3D Modeling
Shaders & Materials
Unreal/Unity
Python / MEL scripting
Performance profiling
Portfolio development

Education

Experience as Technical Artist

Tools

Maya
3ds Max
Blender
Substance Suite

Job description

Placements24's client, a leading game studio in Mossel Bay, Western Cape, is seeking a Senior Technical Artist to bridge art and technology. You will optimize assets and pipelines to maximize performance within the game engine, while developing tools and workflows to empower the art team.

Collaborating with engineers and artists, you will implement art technologies, maintain shader libraries, and ensure technical standards are met. This is a full-time, on-site role in Mossel Bay.

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