Senior Tech Artist – Real-Time Game Environments

Placements24

George

Hybrid

ZAR 600,000 - 900,000

Full time

4 days ago
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Benefits offered by this job

Health coverage
Performance bonuses
Growth opportunities
Exciting projects in George

Job summary

Placements24 in George, South Africa, seeks a Senior Technical Artist to optimize the environment art pipeline and bridge art and tech. You will develop tools, shaders, and workflows to ensure high visual fidelity and real-time performance across platforms.

Collaborate with environment artists, designers, and engineers to solve technical challenges and implement efficient pipelines in Unreal or Unity. A strong portfolio and 5+ years in the field are required.

Qualifications

  • Minimum 5 years of experience as a Technical Artist or Environment Artist with a technical focus.
  • Strong portfolio demonstrating environment art creation and problem-solving for games.
  • Proficient in Maya/3ds Max/Blender and Unreal or Unity, with Python/MEL/C# scripting.

Responsibilities

  • Develop and maintain efficient workflows for environment art production and integration.
  • Create and optimize environment assets for real-time rendering.
  • Develop tools and plugins to boost team productivity.
  • Implement shaders, lighting, and post-processing in the engine.
  • Collaborate with engineers to define pipeline requirements.
  • Optimize environments for performance across platforms.
  • Provide technical guidance to environment artists.
  • Stay updated on new tech in game development and environment art.

Skills

Environment art
Technical problem-solving
Python scripting
Shader creation
PBR workflows
Performance optimization
Art pipelines

Tools

Maya
3ds Max
Blender
Unreal Engine
Unity

Job description

Placements24 in George, South Africa, seeks a Senior Technical Artist to optimize the environment art pipeline and bridge art and tech. You will develop tools, shaders, and workflows to ensure high visual fidelity and real-time performance across platforms.

Collaborate with environment artists, designers, and engineers to solve technical challenges and implement efficient pipelines in Unreal or Unity. A strong portfolio and 5+ years in the field are required.

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