Senior Sound Designer - Immersive Games (Remote)

Placements24

Mtubatuba Local Municipality

Hybrid

ZAR 450,000 - 650,000

Full time

24 hours ago
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Benefits offered by this job

Remote work
Health benefits
Paid time off
Cutting-edge audio tools
Professional development
Team events
Retirement plan
Performance bonuses

Job summary

Placements24 is seeking a Senior Sound Designer to craft immersive audio for interactive games and applications. You will design, implement, and mix SFX, ambiences, and Foley, collaborating with designers and narrative teams to meet audio requirements.

The role supports remote work with a strong technical foundation, offering opportunities to shape sonic identity across innovative projects while staying current with industry practices.

Qualifications

  • Portfolio demonstrating professional sound design in games or interactive media.
  • Proficiency with DAWs (Pro Tools, Reaper, Cubase or Ableton).
  • Experience with Unreal Engine or Unity and audio middleware (Wwise, FMOD).
  • Strong acoustics, signal processing, and mixing knowledge.
  • Ability to work remotely and manage time independently.

Responsibilities

  • Design and implement high-quality SFX, ambiences, and Foley.
  • Collaborate with designers to define audio requirements.
  • Integrate assets in Unreal/ Unity and with Wwise/FMOD.
  • Mix and balance audio for immersive soundscapes.
  • Record live-action sounds as needed.
  • Maintain a consistent audio style across projects.
  • Troubleshoot audio bugs and optimize performance.
  • Coordinate with composers for music integration.
  • Stay updated on new audio tech.
  • Organize and manage audio assets efficiently.

Skills

Sound design
DAWs proficiency
Game engines
Audio mixing
Field recording

Education

Bachelor's degree in Audio Engineering / related

Tools

Pro Tools
Reaper
Cubase
Ableton Live
Wwise
FMOD
Unreal Engine
Unity

Job description

Placements24 is seeking a Senior Sound Designer to craft immersive audio for interactive games and applications. You will design, implement, and mix SFX, ambiences, and Foley, collaborating with designers and narrative teams to meet audio requirements.

The role supports remote work with a strong technical foundation, offering opportunities to shape sonic identity across innovative projects while staying current with industry practices.

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