Senior Sound Designer - Immersive Games (Remote)

Placements24

Gauteng

Remote

ZAR 350,000 - 520,000

Full time

12 days ago

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Job summary

Placements24 is seeking a Senior Sound Designer for immersive games. This fully remote role focuses on crafting high-quality audio for video games, interactive installations, and VR experiences from your home studio.

You’ll collaborate with designers and directors to shape the audio vision and ensure assets are integrated seamlessly. With at least 6 years of experience, you will design and implement dynamic audio systems, optimize performance across platforms, and mentor junior team members, all

Qualifications

  • Minimum of 6 years of professional sound design experience with a strong portfolio for games or interactive media.
  • Proficiency in digital audio workstations and immersive audio workflows.

Responsibilities

  • Design, record, edit, and mix sound effects, ambient soundscapes, and musical elements for games.
  • Collaborate with designers and developers to integrate audio into the game engine.

Skills

Sound design
Audio implementation
Wwise
FMOD
Unreal Engine
Unity

Tools

Wwise
FMOD
Unreal Engine
Unity

Job description

Senior Sound Designer Immersive Games (Remote)

Location: Remote

Our client, a cutting-edge studio known for its immersive digital experiences, is seeking a highly creative and technically proficient Remote Sound Designer to join their award-winning team. This fully remote role offers the opportunity to craft innovative and impactful audio landscapes for a variety of projects, including video games, interactive installations, and virtual reality experiences, all from your home studio.

Responsibilities
  • Design, record, edit, and mix sound effects, ambient soundscapes, and musical elements for various projects.
  • Develop unique and immersive audio experiences that enhance gameplay and narrative.
  • Collaborate closely with game designers, directors, and developers to understand project requirements and integrate audio effectively.
  • Implement sound assets into game engines or other interactive platforms using audio middleware (e.g., Wwise, FMOD).
  • Source, create, and manage a library of high-quality sound effects.
  • Ensure audio quality and consistency across all project deliverables.
  • Stay updated with the latest trends and technologies in sound design and immersive audio.
  • Mix audio levels to ensure clarity and impact across different platforms and devices.
  • Troubleshoot audio-related issues and provide solutions in a timely manner.
  • Contribute creative ideas for audio direction during the early stages of project development.
  • Manage personal workflow and project timelines efficiently in a remote setting.
  • Design, implement, and optimize sound effects, ambient environments, and audio systems within the game engine (e.g., Unreal Engine, Unity).
  • Collaborate with game designers and audio directors to define and execute the audio vision for the game.
  • Develop and maintain audio assets, ensuring high quality and performance.
  • Work with audio middleware (e.g., Wwise, FMOD) to implement complex interactive audio behaviors.
  • Troubleshoot and resolve audio-related technical issues within the game engine and pipeline.
  • Create and refine dynamic audio systems that react to gameplay events and player actions.
  • Profile and optimize audio performance across target platforms.
  • Document audio implementation details and best practices.
  • Mentor junior sound designers and contribute to team knowledge sharing.Stay current with advancements in game audio technology and techniques.
  • Design, create, and implement high-quality sound effects, ambient audio, and musical elements for interactive projects.
  • Record, edit, and mix audio assets to meet project specifications and quality standards.
  • Develop and maintain the overall audio direction and implementation strategy for projects.
  • Collaborate closely with game designers, level designers, and narrative teams to ensure audio enhances the player experience and storytelling.
  • Utilize middleware such as Wwise or FMOD for audio implementation and dynamic audio systems.
  • Manage audio assets, libraries, and documentation efficiently.
  • Troubleshoot and resolve audio-related technical issues during development.
  • Stay current with advancements in audio technology, sound design techniques, and interactive audio practices.
  • Mentor junior sound designers and provide expert guidance on audio production.
  • Mix and master final audio mixes for various platforms.
  • Lead the conceptualization, design, and implementation of all sound effects, ambient environments, and musical elements for interactive projects.
  • Oversee and mentor junior sound designers, providing constructive feedback and guidance to foster their professional growth.
  • Collaborate closely with game designers, programmers, and art directors to ensure audio elements seamlessly integrate with gameplay mechanics and visual aesthetics.
  • Manage audio asset pipelines, ensuring efficient organization, version control, and integration into the game engine.
  • Develop and maintain audio style guides and technical specifications for projects.
  • Conduct sound quality assurance and debugging to identify and resolve any audio-related issues.
  • Stay abreast of the latest trends and technologies in sound design and interactive audio.
  • Record, edit, and mix dialogue, sound effects, and Foley to achieve professional broadcast quality.
  • Manage audio budgets and timelines effectively for assigned projects.
  • Lead the conceptualization and execution of sound design for various digital projects, including interactive installations, virtual reality experiences, and high-end video content.
  • Develop and implement innovative audio strategies that align with project goals and enhance user immersion.
  • Supervise and mentor a team of remote sound engineers and designers, fostering a collaborative and productive environment.
  • Create, record, edit, and mix high-quality sound effects, foley, dialogue, and ambient soundscapes.
  • Source or create custom audio assets, ensuring originality and adherence to licensing requirements.
  • Collaborate effectively with directors, game developers, UX designers, and other stakeholders to integrate sound seamlessly into the overall product.
  • Manage audio budgets and timelines for multiple projects, ensuring on-time and on-budget delivery.
  • Conduct quality assurance testing of all audio elements to ensure optimal performance and fidelity across various platforms.
  • Stay at the forefront of audio technology, exploring new tools and techniques to enhance the sonic experience.
  • Maintain a comprehensive library of sound assets and project files.
Requirements
  • Minimum of 6 years of professional sound design experience, with a strong portfolio demonstrating expertise in creating immersive audio for games or interactive media within the Arts & Entertainment industry.
  • Proficiency in digital audio workstations
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