Senior 3D Character Artist & Modeler for Real-Time Games

Placements24

Rustenburg

On-site

ZAR 550,000 - 900,000

Full time

5 days ago
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Benefits offered by this job

Medical aid
Retirement fund

Job summary

Placements24 in Rustenburg, North West seeks a Senior 3D Modeler & Character Artist to join a leading interactive studio. You will create high/low-poly character assets, sculpt with ZBrush, texture with Substance Painter, and optimize for real-time engines.

Collaborate with concept artists and engineers to translate 2D concepts into game-ready assets, ensuring style consistency and technical accuracy. A strong portfolio and proficiency in Maya/3ds Max/Blender are required.

Qualifications

  • Proven experience as a Senior 3D Modeler or Character Artist in video games.
  • Strong portfolio showcasing character modeling, texturing, rendering.
  • Proficiency in Maya, 3ds Max, or Blender.
  • Expertise in ZBrush for high-res details.
  • Familiarity with PBR workflows and texturing tools.
  • Experience with Unreal Engine or Unity.
  • Solid understanding of human anatomy and proportion.
  • Ability to translate 2D concepts into 3D assets.

Responsibilities

  • Create high/low-poly character models from blockout to final assets.
  • Texture with details, materials, and shaders for real-time rendering.
  • Optimize models for game engines with proper UV layouts.
  • Sculpt high-resolution details in ZBrush.
  • Collaborate with artists and engineers to meet style/tech requirements.
  • Maintain consistency across character assets and participate in reviews.

Skills

Senior 3D Modeling
Character Artist
Portfolio
Maya/3ds Max/Blender
ZBrush
PBR workflows
Unreal Engine/Unity
Anatomy knowledge
Concept art to 3D
Teamwork

Education

Fine Arts / Digital Art / Game Design degree

Tools

ZBrush
Substance Painter
Photoshop

Job description

Placements24 in Rustenburg, North West seeks a Senior 3D Modeler & Character Artist to join a leading interactive studio. You will create high/low-poly character assets, sculpt with ZBrush, texture with Substance Painter, and optimize for real-time engines.

Collaborate with concept artists and engineers to translate 2D concepts into game-ready assets, ensuring style consistency and technical accuracy. A strong portfolio and proficiency in Maya/3ds Max/Blender are required.

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