Remote Real-Time Technical Artist: Optimize & Build

Placements24

Free State

Hybrid

ZAR 400,000 - 800,000

Full time

3 days ago
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Benefits offered by this job

Fully remote work
Health, dental, and vision insurance
Paid time off

Job summary

Placements24 is seeking a Technical Artist (Real-time) to bridge art and technology in a remote-first setup. You will optimize assets, build tools and pipelines, and collaborate with artists and programmers to push real-time graphics forward.

The role emphasizes shader creation, material workflows, and performance profiling while enabling flexible, global collaboration in a remote team.

Qualifications

  • Bachelor's degree or equivalent professional experience is required.
  • Minimum of 4 years of experience as a Technical Artist in real-time apps.
  • Strong proficiency in at least one major game engine (Unreal or Unity).
  • Scripting languages include Python, MEL, or C#.
  • Proficiency in 3D modeling, texturing and material creation tools.

Responsibilities

  • Optimize real-time art assets for performance and memory usage.
  • Develop and maintain art pipelines, tools and scripts.
  • Collaborate with artists to troubleshoot asset issues and guide rendering.
  • Work with programmers to refine engine features for art content.
  • Create and optimize shaders, materials, and lighting setups.
  • Profile and debug performance related to art assets and engine.
  • Stay updated with real-time rendering advances and engine capabilities.
  • Document tools and workflows for the art team.
  • Assist in asset integration ensuring consistency and quality.
  • Contribute to art technical standards and best practices.

Skills

Real-time rendering
Shader development
Python
MEL
C#
Remote collaboration
Graphics profiling

Education

Bachelor's degree in Computer Science, Digital Art, or related field

Tools

Unreal Engine
Unity
Maya
3ds Max
Substance Suite
Photoshop

Job description

Placements24 is seeking a Technical Artist (Real-time) to bridge art and technology in a remote-first setup. You will optimize assets, build tools and pipelines, and collaborate with artists and programmers to push real-time graphics forward.

The role emphasizes shader creation, material workflows, and performance profiling while enabling flexible, global collaboration in a remote team.

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