Lead Audio Engineer - Game Sound Design

Placements24

LegKraal Gate

Hybrid

ZAR 1,662,000 - 2,493,000

Full time

8 days ago

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Benefits offered by this job

Health insurance
Dental insurance
Vision insurance
Paid time off
Learning opportunities

Job summary

Placements24 is seeking a Lead Audio Engineer to manage the audio department in a fully remote capacity for its immersive games portfolio in the Arts & Entertainment sector. You will lead a team of audio professionals, guide sonic direction, and collaborate with designers, programmers, and art directors to ensure top-tier sound across titles.

The ideal candidate has 8+ years in game audio with at least 3 years in a lead role, a strong portfolio, and proficiency with DAWs and middleware.

Qualifications

  • 8+ years in game audio with 3+ years in lead role.
  • Portfolio demonstrating design, implementation and direction.
  • Proficiency with DAWs and audio middleware.
  • Remote-work capable with strong communication.
  • Bachelor's degree or equivalent professional experience.

Responsibilities

  • Lead the audio team in design, implementation, and integration of all sound effects, music, and voiceovers for game projects.
  • Define and maintain the audio direction and quality standards for all titles.
  • Collaborate with game designers, programmers, and art directors to ensure audio enhances gameplay and immersion.
  • Oversee recording, editing, mixing, and mastering of all audio assets.
  • Manage audio middleware integration (Wwise, FMOD) and engine integration.
  • Troubleshoot and resolve complex audio-related technical issues.
  • Mentor and guide junior audio engineers and sound designers.
  • Manage audio budgets, schedules, and external vendor relationships.
  • Stay abreast of the latest audio technologies, trends, and best practices.
  • Conduct regular audio reviews and provide constructive feedback to the team.

Skills

Leadership
Remote collaboration
Sound design
Project management
Communication

Education

Bachelor's degree in Audio Engineering
Music Technology
Computer Science
Equivalent experience

Tools

Pro Tools
Reaper
Logic Pro
Wwise
FMOD

Job description

About the Role

Our client, a distinguished studio celebrated for its innovative and immersive gaming experiences, is seeking a talented Lead Audio Engineer to manage their audio department in a fully remote capacity. This crucial role involves overseeing the design, implementation, and integration of all sound elements within our games, ensuring a high-quality auditory experience for players. You will lead a team of audio professionals, guide the sonic direction of projects, and work closely with other departments to achieve a cohesive vision. The ideal candidate possesses extensive experience in game audio, a deep understanding of audio technologies, and strong leadership capabilities. As a fully remote organization, we rely on effective communication, collaboration tools, and a dedicated work-from-home setup to ensure seamless project execution. This is an unparalleled opportunity to shape the soundscapes of exciting games within the **Arts & Entertainment** industry.

Key Responsibilities
  • Lead the audio team in the design, implementation, and integration of all sound effects, music, and voiceovers for game projects.
  • Define and maintain the audio direction and quality standards for all titles.
  • Collaborate closely with game designers, programmers, and art directors to ensure audio enhances gameplay and player immersion.
  • Oversee the recording, editing, mixing, and mastering of all audio assets.
  • Manage audio middleware integration (e.g., Wwise, FMOD) and ensure efficient implementation within the game engine.
  • Troubleshoot and resolve complex audio-related technical issues.
  • Mentor and guide junior audio engineers and sound designers, fostering their professional development.
  • Manage audio budgets, schedules, and external vendor relationships.
  • Stay abreast of the latest audio technologies, trends, and best practices in game development.
  • Conduct regular audio reviews and provide constructive feedback to the team.
Requirements
  • Minimum of 8 years of experience in game audio engineering and sound design, with at least 3 years in a lead or senior role.
  • A strong portfolio demonstrating expertise in game audio design, implementation, and direction.
  • Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro) and audio middleware (e.g., Wwise, FMOD).
  • Experience with real-time audio engines and integration into game development pipelines.Strong understanding of acoustics, psychoacoustics, and sound mixing principles.
  • Excellent leadership, team management, and communication skills, adapted for remote collaboration.
  • Ability to balance creative vision with technical constraints and project deadlines.
  • Experience managing audio pipelines and assets.
  • Bachelor's degree in Audio Engineering, Music Technology, Computer Science, or a related field, or equivalent professional experience.
  • Must be able to work independently and thrive in a fully remote work environment.
Benefits

This fully remote position offers a highly competitive salary, comprehensive benefits package including health, dental, and vision insurance, generous paid time off, and opportunities for continuous learning and professional advancement. Our client fosters a collaborative and creative virtual work environment, providing access to cutting-edge audio tools and the chance to shape the sonic identity of critically acclaimed games in the **Arts & Entertainment** sector.

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