Senior Technical Sound Designer (Remote)

Placements24

Paarl

Hybrid

ZAR 900,000 - 1,300,000

Full time

5 days ago
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Benefits offered by this job

Highly competitive salary
Comprehensive health insurance (med/d3
Performance-based bonuses
Stock options
Generous PTO policy
Dedicated budget for professional dev
Supports work-life balance
Home office setup assistance

Job summary

Placements24 is seeking a Senior Technical Sound Designer for a fully remote role with a renowned game development studio. You will design, implement and optimize immersive audio within major game engines, collaborating with designers, engineers and audio directors to shape the audio vision.

The ideal candidate has 5+ years in game audio, expertise in Wwise/FMOD, and proficiency in DAWs. Remote work, strong collaboration skills, and a portfolio of technical sound design are essential.

Qualifications

  • Minimum 5 years as a Sound Designer in games.
  • Experience implementing audio directly into a game engine.
  • Expertise with Wwise or FMOD.
  • Proficiency in DAWs: Pro Tools, Reaper, Logic Pro.
  • Strong audio engineering, signal processing, and synthesis.
  • Experience with scripting languages (Lua, Python) is a plus.
  • Excellent problem-solving and meticulous attention to detail.
  • Strong communication and collaboration for remote teams.
  • Portfolio of technical sound design and implementation.

Responsibilities

  • Design, implement, and optimize sound effects and audio systems in the game engine.
  • Collaborate with designers and audio directors to define the audio vision.
  • Develop and maintain audio assets for quality and performance.
  • Work with audio middleware to implement interactive audio behaviors.
  • Troubleshoot audio issues within the game engine and pipeline.
  • Create dynamic audio systems responsive to gameplay events.
  • Profile and optimize audio performance across platforms.
  • Document audio implementation details and best practices.
  • Mentor junior sound designers and share knowledge.
  • Stay updated with advancements in game audio tech.

Skills

Sound design
Audio implementation
Synthesis
Signal processing
Remote collaboration

Education

Degree in Sound Design or related field
Degree in Audio Engineering or Computer Science

Tools

Wwise
FMOD
Pro Tools
Reaper
Logic Pro
Unreal Engine
Unity

Job description

About the Role

Our client, an award-winning game development studio celebrated for its immersive audio experiences, is seeking a highly skilled Senior Technical Sound Designer to join their fully remote team. This pivotal role involves designing, implementing, and optimizing sound effects and audio systems within our game engine, ensuring a rich and responsive auditory experience for players. You will work closely with game designers, engineers, and other audio team members to bring virtual worlds to life through sound. As a remote-first company, we leverage advanced collaboration tools and agile methodologies to foster seamless communication and productivity across our distributed workforce. This is an exceptional opportunity for a technically adept sound designer to make a significant impact on a highly anticipated project, enjoying the full flexibility and autonomy of a remote position. If you are passionate about the intersection of sound, technology, and gameplay, and thrive in a collaborative online environment, this role is perfect for you. Contribute to groundbreaking interactive audio experiences from the comfort of your own workspace, connecting with a talented global team.

Key Responsibilities
  • Design, implement, and optimize sound effects, ambient environments, and audio systems within the game engine (e.g., Unreal Engine, Unity).
  • Collaborate with game designers and audio directors to define and execute the audio vision for the game.
  • Develop and maintain audio assets, ensuring high quality and performance.
  • Work with audio middleware (e.g., Wwise, FMOD) to implement complex interactive audio behaviors.
  • Troubleshoot and resolve audio-related technical issues within the game engine and pipeline.
  • Create and refine dynamic audio systems that react to gameplay events and player actions.
  • Profile and optimize audio performance across target platforms.
  • Document audio implementation details and best practices.
  • Mentor junior sound designers and contribute to team knowledge sharing.
  • Stay current with advancements in game audio technology and techniques.
Requirements
  • Minimum of 5 years of experience as a Sound Designer in the video game industry, with a strong technical focus.
  • Proven experience implementing audio directly into a game engine.
  • Expertise with audio middleware such as Wwise or FMOD.
  • Proficiency in industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro).
  • Strong understanding of audio engineering principles, signal processing, and synthesis.
  • Experience with scripting languages (e.g., Lua, Python) for audio implementation is a plus.
  • Excellent problem-solving skills and a meticulous attention to detail.
  • Strong communication and collaboration skills, vital for a remote team environment.
  • Ability to work independently and manage time effectively.
  • A portfolio showcasing technical sound design and implementation work is required.
  • Degree in Sound Design, Audio Engineering, Computer Science, or a related field, or equivalent professional experience.
Benefits
  • highly competitive salary
  • comprehensive health insurance (medical, dental, vision)
  • performance-based bonuses
  • stock options
  • generous PTO policy
  • dedicated budget for professional development
  • supports work-life balance
  • Home office setup assistance
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