XR Graphics Engineering Manager – Lead AR/VR Rendering

Google

San Jose (CA)

On-site

USD 207,000 - 300,000

Full time

11 days ago
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Job summary

Google's XR Graphics team seeks a Software Engineering Manager for AR/VR graphics across Android XR platform. Lead end-to-end graphics stack and mentor engineers across multiple teams and sites.

You will steer roadmaps, collaborate with hardware teams, and balance performance, power, and scalability while shaping developer tooling and best practices.

The role involves managing large budgets and contributing to product strategy in a dynamic, global environment.

Qualifications

  • Eight years of software development experience.
  • Three years in graphics development, performance, or tools.
  • Three years in technical leadership.
  • Two years in people management or team leadership.

Responsibilities

  • Guide architectural strategy across low-level graphics drivers and real-time rendering pipelines.
  • Partner with cross-functional teams to define roadmaps, milestones, and launch blockers.
  • Mentor an engineering team building core graphics runtime systems and developer tooling for AR/VR devices.
  • Balance real-time rendering fidelity with device power and thermal budgets.
  • Advocate modern workflows and AI-assisted development to increase velocity across global sites.

Skills

Software development
Graphics development
Technical leadership
People management

Education

Bachelor's degree or equivalent
Master's degree or PhD in CS or related field

Tools

Vulkan
DirectX 12
Metal

Job description

Google's XR Graphics team seeks a Software Engineering Manager for AR/VR graphics across Android XR platform. Lead end-to-end graphics stack and mentor engineers across multiple teams and sites.

You will steer roadmaps, collaborate with hardware teams, and balance performance, power, and scalability while shaping developer tooling and best practices.

The role involves managing large budgets and contributing to product strategy in a dynamic, global environment.

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