Video Game Developer (Remote | $25–$60/hr)

Synthires

California

Remote

USD 34,000 - 96,000

Full time

27 hours ago
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Job summary

Synthires is seeking game developers for a remote role to contribute to a project dedicated to evaluating and advancing AI capabilities in game creation and interaction. You will apply hands-on development skills to train next‑generation AI systems by creating realistic debugging and gameplay feature challenges.

Developers from AAA studios, indie studios, independent projects, and serious hobbyist backgrounds are encouraged to apply.

Qualifications

  • Experience across AAA, indie, solo, or hobby projects.
  • Portfolio or verifiable published work is highly valued.
  • Proficiency with major game engines (Unity, Godot, Unreal).
  • Knowledge of scripting languages: C#, GDScript, C++, or Blueprints.
  • Ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication for precise task instructions and criteria.
  • Experience in game QA, technical design, systems design, automated testing or AI evaluation is a plus.

Responsibilities

  • Design and build small-scale game projects or scenes using major engines.
  • Integrate realistic gameplay bugs requiring playtesting and analysis.
  • Develop complex gameplay feature challenges across systems.
  • Draft clear task briefs reflecting real-world instructions.
  • Create reference solutions for bug fixes and features.
  • Define detailed success criteria with input sequences and outcomes.
  • Conduct end-to-end playtesting to ensure tasks are reliable.

Skills

Game dev exp
Portfolio
Bug fixing
Scripting know‑how
Playtesting
Communication

Tools

Unity
Godot
Unreal Engine
Editor tools
Debugging utilities

Job description

This remote opportunity is for Game Developers to contribute to a project focused on evaluating and advancing AI capabilities in game creation and interaction. You'll apply your hands-on game development expertise to help train next-generation AI systems by creating realistic debugging and gameplay feature challenges. Your work will help AI models learn to analyze, play, debug, and develop games. No prior AI experience is required.

Developers from AAA studios, indie studios, independent projects, and serious hobbyist backgrounds are encouraged to apply.

Responsibilities
  • Design and build small-scale game projects or interactive scenes using major game engines.
  • Integrate realistic gameplay bugs that require playtesting and visual analysis to identify and resolve.
  • Develop complex gameplay feature challenges involving multiple in-game systems and mechanics.
  • Draft clear task briefs that reflect real-world instructions from players, designers, or producers.
  • Create reference solutions for bug fixes and feature implementations.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting to ensure tasks are reliable and solvable.
Preferred Qualifications
  • Demonstrated game development experience across AAA, indie, solo, or serious hobby projects.
  • A portfolio or verifiable published work, such as a personal website, itch.io, Steam, GitHub, game jam entries, or shipped game credits. A strong portfolio is particularly important for selection.
  • Proficiency with at least one major game engine, such as Unity, Godot, or Unreal Engine, including editor tools, scene management, and debugging utilities.
  • Familiarity with scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to troubleshoot and improve gameplay logic.
  • Ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for preparing precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or AI evaluation is a plus.
Compensation & Engagement
  • Listed compensation range: $25–$70/hour.
  • Payment is output-based, with experts paid per task that meets project specifications.
  • Completion time may vary depending on experience and workflow.
  • Minimum weekly task submission requirements apply.
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