VFX Artist

Workingames

Los Angeles (CA)

Hybrid

USD 152,000 - 198,000

Full time

14 days+

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Benefits offered by this job

Equity
Comprehensive benefits
Remote-friendly / flexible work
Take What You Need PTO

Job summary

Believer in Los Angeles is seeking a Staff VFX Artist to create a dynamic, stylized look for a new video game world. You will craft visually stunning Unreal-based VFX for characters, environments, props, and more, reporting to the Lead VFX Artist.

Bring 8+ years of VFX experience, a strong stylized portfolio, deep Unreal/Niagara expertise, and the ability to optimize rendering at scale. Proficiency in Houdini, Substance Designer and Maya is required.

Qualifications

  • 8+ years of professional VFX experience in the video game industry.
  • Portfolio showing high-quality stylized effects and ownership of direction for parts of a project.
  • Experience creating effects that enhance artistic style and game functionality, focusing on stylization, lighting, and color theory.
  • Deep experience with Unreal and Niagara (blueprints, materials, shaders, sprite sheets, post-process fx, VAT) and ability to define best practices.
  • Understanding of the rendering pipeline (forward and deferred) and how lighting and post-processes work; ability to optimize for performance at scale.
  • Knowledge of Houdini, Substance Designer and Maya.

Responsibilities

  • Use Unreal to create stunning 2D and 3D visual effects aligned with the artistic vision.
  • Collaborate with Creative Director, Art Directors, and design leads on VFX support for game feel, mechanics, and character identity.
  • Build and improve VFX workflows and tools for owned areas, following our lead artist's pipeline.
  • Tackle complex VFX and rendering problems and turn solutions into reusable systems and documentation.
  • Review and approve VFX assets to ensure quality and consistency with the stylized aesthetic.

Skills

VFX experience
Stylization focus
Portfolio direction

Tools

Unreal Engine
Niagara
Houdini
Substance Designer
Maya

Job description

Staff VFX Artist We're building a world-class team of game-makers: folks bursting with creativity, who balance candor with compassion, and hold themselves and their peers accountable to what's best for players. We are seeking an experienced Staff VFX Artist to help create a dynamic and beautifully stylized look for an exciting new video game world. The Staff VFX Artist will create visually stunning effects that enhance the game’s characters, environments, props, and more. This role will report directly to the Lead VFX Artist. What you'll do: Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision Work with the Creative Director, Art Directors, and design leads on how VFX supports game feel, mechanics, and character identity, helping shape direction Build and improve the VFX workflows and tools for the areas you own, in line with the pipeline our Lead VFX Artist sets Take on the most complex VFX and rendering problems in your areas, and turn those solutions into reusable systems and documentation for the team Review and approve VFX assets, ensuring they meet quality standards and fit within the game’s stylized aesthetic You are a great fit if: You have 8+ years of professional VFX experience in the video game industry, with a portfolio showing high-quality stylized effects and experience owning direction for parts of a project You have experience creating effects that enhance both artistic style and game functionality, with a focus in stylization, lighting, and color theory You have deep experience with Unreal and Niagara (blueprints, custom material networks, shaders, sprite sheets, post-process fx, physics simulation including VAT) and can define best practices around them You understand the rendering pipeline (forward and deferred), and how lighting systems and post-processes work, and know how to optimize for performance at scale You have knowledge of Houdini, Substance Designer and Maya Please note - research shows that certain groups of candidates may not apply to jobs unless they meet every single requirement. If you see yourself at Believer but don't check every requirement, we would still love to be in touch with you for current and future opportunities. What we offer: Annual salary range: $152,000-$198,000 USD Making great games is hard, so we do our best to make the other parts less hard. Great compensation package and equity Medical, dental, vision, short-term disability, long-term disability, and life insurance. Believer pays 100% of monthly costs for these plans 401(k) via Guideline 10 observed holidays + 10 days for Winter Break and "Take What You Need" PTO policy Remote-friendly team #LI-Remote We are committed to continuing to expand our benefits and perks to support all Believers Diversity Believer is committed to creating a diverse environment where Believers of all backgrounds can do their best work and grow professionally. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. About The Believer Company Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. We've built our lives around creating and serving games we're proud of — from Words With Friends to League of Legends, from Apex Legends to God of War. We hope you've enjoyed them, and if our wishes have come true, you're still playing them today. We still think this is just the beginning. We are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing.
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