We're building out our team and inviting a UX Designer to come contribute to the work we have underway. Turn design vision and user-experience thinking into concrete UI specifications and prototypes suited for Unreal Engine production. This role stands at the intersection of design purpose and engineering execution, outlining interaction routes, behavioral logic, navigation setups, and component structures that perform consistently across many platforms and input variations.ResponsibilitiesCreate UI flows, user journeys, and interaction routes for features and screens found in-game, shaping them into specifications engineers can build fromCultivate and continuously widen an adaptable UI component system that includes patterns, components, variants, and states to keep design delivery alignedWrite out extensive behavioral rules covering focus and navigation order, back-navigation logic, anticipated input reactions, error/empty/loading conditions, and other edge casesKeep steady, hands-on collaboration going with client-side engineers and UI artists so designs remain workable, performant, and coherent once integrated into the engineLead continuous refinement work by inspecting completed builds, offering meaningful feedback, and updating designs to reflect technical limitations and findings from playtesting or QARequirementsMore than two years of hands-on experience rooted in dependable UI/UX skills, shown through having delivered digital products or gaming interfacesComprehensive command of Figma, including components, variants, auto-layout, reusable libraries, and documentation ready for engineering handoffProficient at generating implementation-ready outputs, such as annotated screen designs, interaction overviews, state diagrams, and clearly specified acceptance criteriaReal-world exposure to the particular constraints and processes tied to building UI within Unreal EngineCommand of key UMG basics, including layout, anchoring, scaling, and widget states/animations, adequate for designing precisely within engine limitationsUnderstanding of navigation approaches centered around focus, along with the capability to support various input types, such as controller and keyboard/mouseDemonstrated history creating UI that adjusts suitably to different resolutions, aspect ratios, and safe-area constraintsWorkable communication skills combined with English fluency at B2 level or above, supporting exact understanding of business needs and their conversion into agentic architecturesNice to haveAwareness of UI framework standards unique to Unreal, including screen stacks, activatable views, and typical navigation approachesExperience factoring in localization requirements while designing, including managing text expansion, truncation, and adaptable layout approachesAttention to accessibility and readability considerations, including contrast, font sizing, and interfaces suited for couch-distance interactionBackground contributing to live products characterized by fast iteration cycles and regular release patternsIntroductory familiarity with AI Assistant toolsPrior experience gained within the Gaming industryWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedIn