We're looking to welcome a Senior UX Designer into our team. Take visual and experience direction and convert it into production-ready UI specifications and functional prototypes built for Unreal Engine. This position connects design thinking with engineering execution, establishing flows, interaction patterns, navigation logic, and component guidelines that hold up reliably across different platforms and input types.ResponsibilitiesChart out UI flows, user journeys, and interaction frameworks for in-game screens and features, delivering specifications that are ready to be builtDevelop and sustain a growable UI component library covering patterns, components, variants, and states that enables consistent execution of designsRecord thorough behavioral guidelines addressing navigation and focus sequencing, back-navigation handling, input response expectations, error/empty/loading conditions, and assorted edge scenariosEngage in ongoing daily collaboration with client-side engineers and UI artists to ensure designs remain technically achievable, performant, and coherent once realized in-engineLead ongoing refinement efforts by assessing built features, delivering practical feedback, and modifying designs to account for technical boundaries and insights gathered from playtesting or QARequirementsA minimum of three years of practical experience grounded in solid UI/UX principles, demonstrated by having shipped digital products or gaming interfacesAdvanced-level mastery of Figma, covering components, variants, auto-layout, reusable component libraries, and documentation prepared for handoffProficiency in developing implementation-ready assets, including annotated screens, interaction descriptions, state diagrams, and defined acceptance criteriaHands-on familiarity with the specific limitations and processes involved in designing UI for Unreal EngineWorking knowledge of UMG fundamentals, such as layout, anchoring, scaling, and widget states/animation, enough to design realistically within engine boundariesGrasp of navigation systems built around focus along with requirements for supporting multiple input types, including controller and keyboard/mouseBackground designing UI that flexes appropriately across different resolutions, aspect ratios, and safe-area zonesSufficient communication skills paired with English fluency at B2 level or above, enabling solid comprehension of business needs and their conversion into agentic architecturesNice to haveKnowledge of Unreal-specific UI system conventions, including screen stacks, activatable views, and typical navigation structuresExperience factoring localization needs into design work, such as text expansion, truncation handling, and adaptable layoutsConsideration for accessibility and legibility elements, covering contrast levels, font sizing, and UI designed for couch-distance viewingExperience contributing to live products characterized by fast-paced iteration and regular release cyclesSome exposure to AI Assistant technologiesPrior experience within the Gaming sectorWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedIn