Unreal Systems Engineer | Game Engine Architect

Grove Street Games

United States

Remote

USD 95,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Flexible time off
Comprehensive health package
Flexible core hours
Moving assistance
Paid parental leave
Royalties (with tenure)
Yearly bonuses
Career development assistance

Job summary

Grove Street Games in Gainesville is seeking a full-time systems engineer to design, create and improve systems across all projects and platforms. You will collaborate with design and QA to implement core game systems and develop expert Unreal Engine know-how.

The role focuses on optimizing game code and systems, delivering on commitments, and contributing to long-term architectural decisions. Relocation to Gainesville is required; this position is not remote.

Qualifications

  • Bachelor’s degree in software engineering, CS, or related field.
  • Fluency in C++.
  • Ability to create fun gameplay.
  • Strong debugging skills.
  • Self-motivated, independent and able to own your work.
  • Good teamwork and communication skills.
  • Detail-oriented and well-organized.
  • Willingness to relocate to Gainesville; not remote.

Responsibilities

  • Own projects and source code.
  • Architect and implement adaptive game systems.
  • Meet and exceed commitments regularly.
  • Provide solutions to difficult systems engineering problems.
  • Contribute in team discussions and game development ideas.
  • Maintain production pipeline and deadlines.
  • Think long-term about major design/tech choices.

Skills

C++
Gameplay programming
Debugging
Self-motivation
Team collaboration
Communication
Detail-oriented

Education

Bachelor’s degree in Software Engineering or Computer Science

Tools

Unreal Engine

Job description

Grove Street Games in Gainesville is seeking a full-time systems engineer to design, create and improve systems across all projects and platforms. You will collaborate with design and QA to implement core game systems and develop expert Unreal Engine know-how.

The role focuses on optimizing game code and systems, delivering on commitments, and contributing to long-term architectural decisions. Relocation to Gainesville is required; this position is not remote.

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