Unreal Gameplay Animation Engineer - Open-World AAA

HellaGoodAudio

Santa Monica (CA)

On-site

USD 120,000 - 150,000

Full time

14 days+

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Benefits offered by this job

Vacation time
Medical/dental/vision insurance
401(k) with company matching
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Equity potential

Job summary

Absurd Ventures seeks a Gameplay Engineer to help build and maintain real-time animation systems for a new IP AAA open-world game using Unreal Engine. You will collaborate with Animators, Designers, and Engineers to create responsive, high-quality character animation-driven gameplay.

You will implement locomotion, traversal, and combat animations, develop tooling to accelerate the Animation team's workflow, and optimize runtime performance across platforms.

Qualifications

  • 3+ years as a Gameplay Engineer or similar role in games.
  • Strong C++ and real-time game systems experience.
  • Professional Unreal Engine experience and animation knowledge.
  • Experience with Animation Blueprints, Blend Spaces, Montages.

Responsibilities

  • Develop, maintain, and improve runtime animation systems for multiple characters.
  • Collaborate with Animators, Designers, and engineers to enable animation-driven gameplay.
  • Build and support animation systems for locomotion, traversal, and combat.
  • Develop tools and workflows to speed up iteration for the Animation team.
  • Implement animation functionality using C++, Blueprints, state machines, and Montages.
  • Profile and optimize animation systems for performance and scalability.

Skills

C++ programming
Unreal Engine experience
Real-time game systems
Animation concepts
Collaboration
Debugging & problem-solving

Tools

Unreal Engine Animation tools
Animation Blueprints
Blend Spaces
Montages

Job description

Absurd Ventures seeks a Gameplay Engineer to help build and maintain real-time animation systems for a new IP AAA open-world game using Unreal Engine. You will collaborate with Animators, Designers, and Engineers to create responsive, high-quality character animation-driven gameplay.

You will implement locomotion, traversal, and combat animations, develop tooling to accelerate the Animation team's workflow, and optimize runtime performance across platforms.

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