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OUTERWARD studio is seeking an Unreal Engine Gameplay Developer to help build the core gameplay for our unannounced multiplayer AA title. You will work hands-on on gameplay mechanics, movement, combat, AI, and networking to make the game feel alive.
This is a fully remote position open worldwide, offering a collaborative environment where your contribution directly shapes the project and early-stage development.
OUTERWARD studio — Unannounced Multiplayer AA Title
OUTERWARD is an independent game studio working on our own unannounced multiplayer AA title. We're a team of developers who love the craft of making games — and we're building the kind of game we want to play. We offer a standard benefits package and a collaborative environment where your work directly shapes the project.
We're looking for a Unreal Engine Gameplay Developer to join our team and help build the core gameplay of our multiplayer title. You'll work hands-on with gameplay mechanics, character movement, combat, AI, and networking — the systems that make the game feel alive. This is a fully remote position, open worldwide.
Designing and implementing gameplay mechanics and systems in Unreal Engine
Building and extending gameplay abilities with the Gameplay Ability System (GAS)
Developing character movement
Creating and tuning AI behaviors and systems
Implementing multiplayer functionality: replication, networking, and client-server logic
Collaborating with designers and artists to bring gameplay to life
Unreal Engine — solid hands-on experience
C++ — strong practical knowledge for gameplay programming
Blueprints — comfortable using them where they fit best
GAS (Gameplay Ability System) — working experience
OOP — strong grasp of object-oriented design
Character Movement — implementing and extending movement systems
Networking & Replication — understanding of multiplayer architecture
AI Systems — building AI behaviors in Unreal
Version Control — proficiency with Git or Perforce
Animations — working with the animation system (Animation Blueprints, state machines, blendspaces)
Python scripting — for tooling, automation, or editor extensions
Shipped title experience
Experience with AA/AAA multiplayer projects
Familiarity with profiling and optimization of gameplay systems
Experience with Unreal's Lyra sample project
Competitive salary
Flexible working environment
The chance to work on an AA multiplayer title from early stages
A team where your contribution has real impact