Unreal Engine Gameplay Developer

OUTERWARD studio

United States

Remote

USD 90,000 - 140,000

Full time

6 days ago
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Benefits offered by this job

Competitive salary
Flexible working environment
Work on an AA multiplayer title from早

Job summary

OUTERWARD studio is seeking an Unreal Engine Gameplay Developer to help build the core gameplay for our unannounced multiplayer AA title. You will work hands-on on gameplay mechanics, movement, combat, AI, and networking to make the game feel alive.

This is a fully remote position open worldwide, offering a collaborative environment where your contribution directly shapes the project and early-stage development.

Qualifications

  • Solid hands-on Unreal Engine experience.
  • Strong C++ gameplay programming skills.
  • Experience with GAS (Gameplay Ability System).
  • Proficient in Git or Perforce for version control.
  • Good understanding of networking/replication in multiplayer.

Responsibilities

  • Design and implement gameplay mechanics and systems in Unreal Engine.
  • Build and extend gameplay abilities using GAS.
  • Develop character movement.
  • Create and tune AI behaviors and systems.
  • Implement multiplayer functionality: replication, networking, client-server logic.
  • Collaborate with designers and artists to bring gameplay to life.

Skills

Unreal Engine
C++
Blueprints
GAS (Gameplay Ability System)
OOP
Character Movement
Networking & Replication
AI Systems

Tools

Git
Perforce

Job description

Unreal Engine Gameplay Developer

OUTERWARD studio — Unannounced Multiplayer AA Title

About Us

OUTERWARD is an independent game studio working on our own unannounced multiplayer AA title. We're a team of developers who love the craft of making games — and we're building the kind of game we want to play. We offer a standard benefits package and a collaborative environment where your work directly shapes the project.

About the Role

We're looking for a Unreal Engine Gameplay Developer to join our team and help build the core gameplay of our multiplayer title. You'll work hands-on with gameplay mechanics, character movement, combat, AI, and networking — the systems that make the game feel alive. This is a fully remote position, open worldwide.

What You'll Work On
  • Designing and implementing gameplay mechanics and systems in Unreal Engine

  • Building and extending gameplay abilities with the Gameplay Ability System (GAS)

  • Developing character movement

  • Creating and tuning AI behaviors and systems

  • Implementing multiplayer functionality: replication, networking, and client-server logic

  • Collaborating with designers and artists to bring gameplay to life

What We're Looking For
  • Unreal Engine — solid hands-on experience

  • C++ — strong practical knowledge for gameplay programming

  • Blueprints — comfortable using them where they fit best

  • GAS (Gameplay Ability System) — working experience

  • OOP — strong grasp of object-oriented design

  • Character Movement — implementing and extending movement systems

  • Networking & Replication — understanding of multiplayer architecture

  • AI Systems — building AI behaviors in Unreal

  • Version Control — proficiency with Git or Perforce

Nice to Have (not required)
  • Animations — working with the animation system (Animation Blueprints, state machines, blendspaces)

  • Python scripting — for tooling, automation, or editor extensions

  • Shipped title experience

  • Experience with AA/AAA multiplayer projects

  • Familiarity with profiling and optimization of gameplay systems

  • Experience with Unreal's Lyra sample project

What We Offer
  • Competitive salary

  • Flexible working environment

  • The chance to work on an AA multiplayer title from early stages

  • A team where your contribution has real impact

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