Unreal Engine 5 Gameplay Engineer — Remote (Canada)

Blackbird Interactive Inc.

United States

Remote

USD 76,000 - 93,000

Full time

14 days+
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Job summary

Blackbird Interactive is a remote-first studio seeking an Intermediate Software Engineer to build gameplay and engine systems for a new Unreal Engine 5 game. You will work on core gameplay, multiplayer, UI, and performance, collaborating across design, art and audio teams.

Requirements include 3+ years in C++ with Unreal Engine 4/5, a BSc in CS or related field, and a shipped commercial game. This Canada-based, remote-friendly role requires Pacific-time overlap and familiarity with Perforce or

Qualifications

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5.
  • Shipped at least one commercial game featuring gameplay contributions.
  • Passion for prototyping, polish, and tight player control and feedback loops.

Responsibilities

  • Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • Create modular, data-driven gameplay systems that scale across PC and other platforms.
  • Collaborate with design, animation, and audio teams to prototype mechanics and tune feel through playtesting.
  • Profile and optimize gameplay systems to meet performance and memory budgets and improve stability through testing and debugging.
  • Mentor associate engineers and share best practices through code reviews and lightweight guidance.

Skills

C++
Unreal Engine
Gameplay systems
Profiling

Education

BSc in Computer Science

Tools

Perforce
Git

Job description

Blackbird Interactive is a remote-first studio seeking an Intermediate Software Engineer to build gameplay and engine systems for a new Unreal Engine 5 game. You will work on core gameplay, multiplayer, UI, and performance, collaborating across design, art and audio teams.

Requirements include 3+ years in C++ with Unreal Engine 4/5, a BSc in CS or related field, and a shipped commercial game. This Canada-based, remote-friendly role requires Pacific-time overlap and familiarity with Perforce or

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