Remote Gameplay Engineer – Unreal Engine, AAA Studio

Mundo Gamer Network

Northern (KY)

Hybrid

USD 90,000 - 130,000

Full time

6 days ago
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Benefits offered by this job

Fully Remote
Private Medical & Dental Healthcare
Private Mental Health scheme
Annual Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home setup

Job summary

Escape Velocity is seeking a Gameplay Engineer to collaborate with Design, Animation, and Audio to craft new gameplay experiences and own major gameplay features. You will contribute to design, implement in C/C++, optimize on PC, and work with art, audio, and QA teams to ship AAA-quality gameplay.

The role emphasizes strong C++ skills, experience with Unreal Engine 4/5, and a collaborative, self-motivated approach in a fully remote studio environment.

Qualifications

  • Experience developing games professionally, and shipping AAA titles.
  • Experience using Unreal Engine 4/5.
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools.
  • Strong math skills.
  • Excellent communication and interpersonal skills.

Responsibilities

  • Contribute to the design of our gameplay systems.
  • Develop, modify, and debug gameplay software in script and C/C++.
  • Deploy, optimize and test gameplay software on PC.
  • Collaborate with other internal departments (art, design, audio, QA, etc.).
  • Document software and features for internal and external teams.
  • Participate in the code review process.

Skills

C++
Unreal Engine 4/5
Gameplay systems design
Problem solving
Communication

Tools

Unreal Engine

Job description

Escape Velocity is seeking a Gameplay Engineer to collaborate with Design, Animation, and Audio to craft new gameplay experiences and own major gameplay features. You will contribute to design, implement in C/C++, optimize on PC, and work with art, audio, and QA teams to ship AAA-quality gameplay.

The role emphasizes strong C++ skills, experience with Unreal Engine 4/5, and a collaborative, self-motivated approach in a fully remote studio environment.

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