Intermediate Software Engineer (Unreal Engine 5)

Blackbird Interactive Inc.

United States

Remote

USD 76,000 - 93,000

Full time

14 days+
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Blackbird Interactive is a remote-first studio seeking an Intermediate Software Engineer to build gameplay and engine systems for a new Unreal Engine 5 game. You will work on core gameplay, multiplayer, UI, and performance, collaborating across design, art and audio teams.

Requirements include 3+ years in C++ with Unreal Engine 4/5, a BSc in CS or related field, and a shipped commercial game. This Canada-based, remote-friendly role requires Pacific-time overlap and familiarity with Perforce or

Qualifications

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5.
  • Shipped at least one commercial game featuring gameplay contributions.
  • Passion for prototyping, polish, and tight player control and feedback loops.

Responsibilities

  • Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • Create modular, data-driven gameplay systems that scale across PC and other platforms.
  • Collaborate with design, animation, and audio teams to prototype mechanics and tune feel through playtesting.
  • Profile and optimize gameplay systems to meet performance and memory budgets and improve stability through testing and debugging.
  • Mentor associate engineers and share best practices through code reviews and lightweight guidance.

Skills

C++
Unreal Engine
Gameplay systems
Profiling

Education

BSc in Computer Science

Tools

Perforce
Git

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Responsibilities
  • Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
Requirements
  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.
Pluses
  • Experience working on VR platforms, particularly with performance optimization and player input
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.

$108,000 - $132,000 a year

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Unreal Engine 5 Gameplay Engineer — Remote (Canada)
Unreal Engine 5 Gameplay Engineer — Remote (Canada)

Blackbird Interactive Inc. • United States

Remote
USD 76,000 - 93,000
Lead Gameplay Software Engineer
Lead Gameplay Software Engineer

Hidden Levels • North Township (IN)

On-site
USD 140,000 - 190,000
Senior Technical Artist (7-month contract)
Senior Technical Artist (7-month contract)

OpenKrill • United States

On-site
USD 110,000 - 160,000
Senior Gameplay Engineer (Unreal)
Senior Gameplay Engineer (Unreal)

Digitalcollectivegames • United States

Remote
USD 120,000 - 160,000
Industry salary
Severance
PTO
+1
Senior Technical Level Designer
Senior Technical Level Designer

Torn Banner • Ontario (CA)

Remote
USD 100,000 - 150,000
6.5 weeks paid vacation
Employee Stock Options Plan
Flexible schedule and work location (4
Senior Technical Level Designer
Senior Technical Level Designer

Torn Banner Studios Inc. • United States

On-site
USD 70,000 - 105,000
Vacation
Stock options
Flexible schedule
+2
Lead Gameplay Engineer
Lead Gameplay Engineer

Lightspeed Studios • Irvine (CA)

On-site
USD 100,000 - 140,000
Senior Software Engineer - Gameplay & Experience
Senior Software Engineer - Gameplay & Experience

Electronic Arts (EA) • Redwood City (CA)

Hybrid
USD 165,000 - 256,000
Senior Game Engineer
Senior Game Engineer

Companion Group • United States

Remote
USD 120,000 - 180,000
Senior Systems Engineer II, Unreal Engine 5
Senior Systems Engineer II, Unreal Engine 5

Blizzard Entertainment • Irvine (CA)

On-site
USD 146,000 - 270,004
Medical, dental, and vision insurance
401(k) with company match
Paid holidays and vacation
+1