UI Artist

Mad Head Games

United States

Remote

USD 60,000 - 90,000

Full time

4 days ago
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Benefits offered by this job

Hybrid/remote work options
Premium private medical insurance
Team-building events
Gym/fitness support
Training and conferences

Job summary

Saber Interactive is seeking a UI Artist to craft on-screen UI from menus to HUDs for PC and console titles, ensuring readability and bold visual style. You’ll take designs from mockups through in-engine implementation in Unreal Engine 5.

You will create widgets, textures and data assets, maintain a clean file structure, optimize UI widgets for performance, and prepare assets for localization and dynamic layouts across screen sizes.

Qualifications

  • Experience designing UI art for video games.
  • Strong understanding of UX wireframes and UI direction.
  • Experience integrating UI into Unreal Engine 5.

Responsibilities

  • Create visually appealing UI art mockups aligned with game direction.
  • Prepare widgets, textures, and data assets for programmers in UE5.
  • Maintain organized file structures with clear naming conventions.
  • Prepare UI assets for localization and dynamic layouts.
  • Ensure UI scales across screen sizes with pixel-perfect fidelity.

Skills

UI design
In-engine integration
UX principles
Team collaboration

Tools

Unreal Engine 5
Figma
Adobe Photoshop
Adobe Illustrator

Job description

UI Artist

Health bars, menus, inventory screens - your work is on screen from the first boot to the final credits. You know how to make it look great and read instantly, and you don’t stop at the mockup: you take your designs all the way in-engine, ready for programmers to bring to life. We're unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. Formerly known as Mad Head Games, we're now Saber Serbia & Saber Bosnia and Herzegovina , part of Saber Interactive. For 15 years, we've been pioneering the regional game dev scene, and our ambition to lead it hasn't changed. Only the name has. We build our games in Unreal Engine. Our latest title, Clive Barker's Hellraiser: Revival, is a first-person action horror survival game based on the iconic franchise. Before that, we released Scars Above , an immersive third-person sci-fi shooter set in a mysterious alien world, and Pagan: Absent Gods, a fast-paced single-player hack-and-slash action RPG. On top of that, we've shipped 65 casual and mobile games. Now, we're working on an unannounced AAA title based on a famous and beloved IP that fans are sure to anticipate. We can't reveal much just yet, but it's by far the biggest project we've ever taken on, and we promise it'll generate some serious hype! Join us in Belgrade, Novi Sad, Sarajevo, or remotely (EMEA) . If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!

What will you be doing at Saber? Design UI art mockups for the game, in accordance with game direction goals, game design requirements, UX wireframes and principles, UI art direction and overall game art style, and fundamental art principles Integrate the user interface into an UE5-based game engine by preparing widgets, textures, materials and data assets for programmers who will implement the logic, in an efficient, systematic, and optimized manner This includes: UI Art: UI art mockups : Create visually appealing UI art while considering UX wireframes and principles, UI art direction and overall game art style, and fundamental art principles UI animation mockups : Create visually appealing animation proposals for UI elements Organization : Maintain organized file structure with clear naming conventions (taking care of file cleanliness, elements hierarchy, naming of files and folders) UI Tech Art: UI asset preparation : Prepare and export art files ready for import into Unreal Engine UI integration in the engine : Efficiently integrate UI elements into the game engine with pixel-perfect fidelity Optimization : Optimize UI widgets and related assets for reasonable performance Localization preparation : Prepare UI widgets for localization, including dynamic layouts (resizing and language-based reading direction switching) Screen-size adaptation : Make UI widgets resize dynamically to different screen sizes and aspect ratios Organization : Maintain organized file structure with clear naming conventions (taking care of file cleanliness, elements hierarchy, naming of files and folders)

What do we expect from our ideal candidate? At least 2+ years of experience, preferably in the gaming industry Experience working on AA/AAA titles Experience working with game engines (preferable Unreal Engine 5) Strong experience in Figma, Photoshop and Illustrator Ability to conceptualize, present, and execute ideas within a tight schedule Strong interpersonal skills, able to interact with team members of different disciplines Identify priorities and gaps in current designs, and contribute/iterate creative solutions Flexible with the adoption of processes, art styles and direction Willing to respond to and adapt to feedback Are a gamer

It would be a plus if you have: Have motion design / 2D animation experience Have UX design experience Can create UI shaders Have experience with a full game production and release cycle

In return, here is what we can give:

  • The base game: Competitive industry-standard salary, because we all know that it matters.
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work.
  • Referral program - we want to support team strengthening and hire quality people you want to work with.
  • For your health and stamina bars: Flexible working hours: sleep in or start early - we trust you with your time.
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leave, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement.
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow.
  • Levelling up your XP: Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package.
  • Work with top talents, senior professionals and teams from your field of work.
  • Back story and environment: An extremely upbeat workplace like you have never seen before.
  • Join a team working from 3 offices - and over 16+ countries around the world.
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Saber Interactive (our mother company).
  • On-site based benefits and perks: Premium private medical insurance.
  • Awesome team-building events and personalised team-bonding events tailored to your preferences.
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it.
  • Fitness support - allowances for gym/pool/sport activities.
  • Coffee, fruits, snacks in the office.
  • Merch and gifts.

*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.

Our team will start reviewing applications from November 6th , and we’ll be in touch soon after. Fingers crossed!

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