Tools Engineer - User Interface (Retro Studios)

Nintendo of America Inc

Austin (TX)

On-site

USD 70,000 - 90,000

Full time

14 days+

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Job summary

Nintendo of America Inc is seeking a skilled developer at Retro Studios in Austin, Texas. The role focuses on creating and maintaining Windows PC applications for game content creation while streamlining workflows. Candidates should have proficiency in C# and WPF, with 2 - 6 years experience in the game development industry.

Join a collaborative environment where creativity thrives and contribute to innovative gaming solutions that resonate with a diverse audience.

Qualifications

  • Proficiency building Windows desktop applications with C# / WPF.
  • 2 - 6 years experience in game development or related industry preferred.

Responsibilities

  • Develop, maintain, and support Windows PC applications for game content creation.
  • Design and build new tools and improve existing workflows.
  • Collaborate with tool users to gather requirements and deliver solutions.
  • Proactively engage with implementers to address issues.

Skills

C# / WPF
MVVM patterns
UI/UX principles
Game development experience

Job description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES
  • Develop, maintain, and support Windows PC applications and libraries used for game content creation
  • Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
  • Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
  • Proactively engage with implementers to surface, document, and address pain points
  • Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
  • Quickly learn and navigate unfamiliar codebases with minimal documentation
  • Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
  • Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
  • Estimate work and contribute to team iteration planning
  • Continuously expand technical knowledge by working across new areas of the toolset
  • Contribute as a member of the broader engineering team to meet project and studio commitments
SUMMARY OF REQUIREMENTS
  • Proficiency building Windows desktop applications with C# / WPF
  • Strong understanding of MVVM patterns
  • Ability to design intuitive, user-friendly GUIs
  • 2 - 6 years’ experience in game development or related industry preferred.
PREFERRED
  • Understanding of UI/UX principles
  • Knowledge of internal WPF implementation details
  • Experience creating new, reusable UI controls
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflows needs of different departments.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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