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Technical Designer

Playable Worlds

San Marcos (CA)

Remote

USD 70,000 - 90,000

Full time

Yesterday
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Job summary

An innovative company in the gaming industry seeks a Technical Designer to join their remote team. This role involves designing and implementing gameplay systems for a cloud-based sandbox MMO. The ideal candidate will have extensive experience in game design, particularly with MMO projects, and proficiency in scripting languages like TypeScript. You'll collaborate closely with engineering, art, and audio teams to create immersive and engaging gameplay experiences. If you have a passion for video games and the skills to contribute to groundbreaking projects, this is the perfect opportunity for you.

Qualifications

  • 7+ years of industry experience with MMO-like complexity.
  • Experience with multiple game projects as a systems contributor.

Responsibilities

  • Design and implement gameplay systems, ensuring MMO-level scalability.
  • Collaborate with Art and Audio teams for feature requirements.

Skills

Scripting Languages
TypeScript
Unity
C#
Game Design

Education

Bachelor's Degree in Computer Science or Gaming

Job description

About Playable Worlds

Playable Worlds is a team of talented and creative game industry professionals working together on a sandbox MMO built for the cloud. Led by Raph Koster (Ultima Online; Star Wars Galaxies) Playable Worlds offers a collaborative and diverse work environment, competitive pay and benefits, and an opportunity to create new kinds of gameplay and experiences in online worlds that feel real and engaging.

All positions at Playable Worlds are currently remote. The salary range for this position is $70,000-$90,000 a nnually, & stock options.

Summary

This Technical Designer position is responsible for:

  • Designing the technical implementation of gameplay systems, execute that implementation, and document it.
  • Iterating on new and existing systems based on feedback from the team and players
  • Coordinating with Engineering to ensure that design scripting efficiently meshes with other game systems and ensuring MMO-Level scalability of all systems
  • Collaborating with the Art and Audio teams to determine the visual/auditory requirements of gameplay features and systems

The ideal candidate will have worked with these responsibilities on multiple other game projects, and ideally with games that have MMO-complexity and a similar set of systems.

Knowledge/Skill/Ability Requirements

  • Experience level: Must have 7+ years of industry experience and have shipped 2 or more projects with MMO-like complexity of systems where they were a material systems contributor.
  • Education level: Bachelors or greater. Computer science or gaming are useful.
  • Must have extensive experience with at least 1-2 scripting languages. Knowledge of TypeScript is a requirement.
  • Familiarity with Unity.
  • Must be able to quickly learn new systems that were internally created and are specific to this project
  • Ability to prioritize a variety of tasks in a manner that enables timely completion.

Bonus Points for Any of These

  • You will often need to read source for the main game and familiarity with C# is a major plus.
  • A passion for video games.
  • Significant experience with competitive and cooperative multiplayer online games.
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