Technical Artist: World & Asset Data Systems

Electronic Arts (EA)

Redwood City (CA)

Hybrid

USD 144,000 - 217,000

Full time

2 days ago
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Benefits offered by this job

Paid time off
Sick time
Company holidays
Paternity/maternity leave
Health insurance
401(k)

Job summary

Electronic Arts seeks a Technical Artist to bridge art, game tech, and ML data. You will build workflows to extract and organize assets from content pipelines for research use, preserving relationships and semantics for neural motion and world models.

This is a hybrid role with multi-city options in Redwood City, Montreal, or Vancouver. You will collaborate with artists, engineers, and researchers to ensure asset fidelity across pipeline stages and to enable reusable workflows for research

Qualifications

  • 7+ years of technical art, content-pipeline, tools, or related game-development experience.
  • Strong understanding of end-to-end game art and content production pipelines.
  • Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations.
  • Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology.
  • Proficiency with Python or another scripting language used for content-pipeline automation.
  • Experience developing or extending DCC, engine, or asset-processing tools.
  • Experience validating visual and technical fidelity across asset conversions or pipeline stages.

Responsibilities

  • Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
  • Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
  • Extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
  • Define representations and interchange formats that make game assets usable by machine learning and research workflows.
  • Build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
  • Connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
  • Identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
  • Partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
  • Collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.

Skills

Technical art
Content pipelines
Python scripting
Asset tools
Engine tooling

Tools

Frostbite
Unreal Engine
Unity
Proprietary tech

Job description

Electronic Arts seeks a Technical Artist to bridge art, game tech, and ML data. You will build workflows to extract and organize assets from content pipelines for research use, preserving relationships and semantics for neural motion and world models.

This is a hybrid role with multi-city options in Redwood City, Montreal, or Vancouver. You will collaborate with artists, engineers, and researchers to ensure asset fidelity across pipeline stages and to enable reusable workflows for research

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