Senior Software Engineer: Game Capture & Integration

Electronic Arts (EA)

Redwood City (CA)

Hybrid

USD 165,000 - 256,000

Full time

8 days ago

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Benefits offered by this job

Paid time off
Sick time
Company holidays
Parental leave

Job summary

Electronic Arts is seeking a Senior Software Engineer to integrate EA's shared game-data capture technology into production game codebases. You will adapt engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals, owning the path from an available title stream to a validated capture build.

The role is hybrid, with three days per week in Redwood City, Montreal, or Vancouver, reporting to the Lead Technical Director.

Qualifications

  • 8+ years of professional software engineering in AAA games or real-time simulations.
  • Strong expertise in C++ for game engines and tooling.
  • Experience integrating or maintaining cross-branch engine code bases.

Responsibilities

  • Integrate the shared capture SDK into dedicated streams for multiple EA titles.
  • Own merges from title development streams and minimize long-lived patches.
  • Develop adapters for renderer outputs, camera state, input, physics, audio, and gameplay state.
  • Configure capture modes including fixed timestep, frame-rate control, and synchronization across systems.
  • Establish reproducible capture builds tied to Perforce changelists and configurations.
  • Develop automated validation to detect missing modalities, timing drift, and output issues.

Skills

C++
Perforce usage
Python scripting
Telemetry/validation

Tools

Perforce streams
CI/CD tooling
Renderer/engine subsystems

Job description

Electronic Arts is seeking a Senior Software Engineer to integrate EA's shared game-data capture technology into production game codebases. You will adapt engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals, owning the path from an available title stream to a validated capture build.

The role is hybrid, with three days per week in Redwood City, Montreal, or Vancouver, reporting to the Lead Technical Director.

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