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Electronic Arts is seeking a Senior Software Engineer to integrate EA's shared game-data capture technology into production game codebases. You will adapt engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals, owning the path from an available title stream to a validated capture build.
The role is hybrid, with three days per week in Redwood City, Montreal, or Vancouver, reporting to the Lead Technical Director.
Electronic Arts is seeking a Senior Software Engineer to integrate EA's shared game-data capture technology into production game codebases. You will adapt engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals, owning the path from an available title stream to a validated capture build.
The role is hybrid, with three days per week in Redwood City, Montreal, or Vancouver, reporting to the Lead Technical Director.