Technical Artist Intern: Shaders & Real-Time Rendering

PlayStation

Burbank (CA)

On-site

USD 41,000 - 59,000

Full time

2 days ago
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Job summary

Insomniac Games, part of Sony Interactive Entertainment, seeks a Technical Artist Intern in California to help design, develop, and optimize shaders for real-time rendering. You’ll collaborate with artists and programmers to craft visual effects while maintaining performance and efficient workflows throughout the 12-week internship.

You will gain hands-on experience in shader development, graphics optimization, and production pipelines, strengthening problem-solving and teamwork skills in a game

Qualifications

  • Pursuing degree in Computer Science, Computer Graphics, or related field.
  • Proficient in HLSL shader programming.
  • Experience with real-time rendering pipelines.
  • Strong understanding of 3D math.
  • Experience optimizing shaders for performance.
  • Familiar with Unity or Unreal Engine.
  • Strong debugging and problem-solving skills.
  • Good communication and collaboration.
  • Knowledge of PBR and post-processing effects.
  • Interest in emerging game development technologies.

Responsibilities

  • Design and implement small-scale shaders for environments and characters.
  • Collaborate with artists and programmers to develop technical solutions.
  • Maintain and improve existing shaders for quality and performance.
  • Debug material graphs to resolve visual issues.
  • Document implementation details to support workflows.
  • Develop sample content to test new workflows.
  • Explore industry tech and apply to shader development.

Skills

HLSL shader programming
Real-time rendering
3D math
Shader optimization
Unity / Unreal Engine
Debugging
Communication
PBR / post-processing

Education

Pursuing CS/CG degree

Tools

Unity
Unreal Engine

Job description

Insomniac Games, part of Sony Interactive Entertainment, seeks a Technical Artist Intern in California to help design, develop, and optimize shaders for real-time rendering. You’ll collaborate with artists and programmers to craft visual effects while maintaining performance and efficient workflows throughout the 12-week internship.

You will gain hands-on experience in shader development, graphics optimization, and production pipelines, strengthening problem-solving and teamwork skills in a game

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