Character Art Intern: 3D Modeling, Texturing & Mentorship

Sony Interactive Entertainment Inc. (Japan)

Burbank (CA)

On-site

USD 41,000 - 59,000

Full time

3 days ago
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Benefits offered by this job

Relocation assistance
Mentorship program

Job summary

Insomniac Games is seeking a Character Art Intern to work with the Animation Department on creating characters and props for game development. You will model, texture, and refine assets, and develop skills in UV layouts, materials, and blendshapes while learning how these elements support animation and production.

The role offers mentorship from senior artists, a 12-week internship period, and the chance to gain real-world experience in a collaborative game development environment.

Qualifications

  • Currently pursuing a Bachelor's degree working towards Character Art.
  • Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
  • A creative, self-motivated, and responsible approach to learning and completing assigned work.

Responsibilities

  • Create and refine 3D models and textures for characters and props used in game development.
  • Develop corrective blendshapes for characters and props to support animation.
  • Create efficient UV layouts using Maya or equivalent software.
  • Author textures and materials in Substance Painter to support character and prop development.
  • Collaborate with the Character Art and Animation team to develop and refine assets while learning game production techniques and workflows.
  • Gain hands-on experience with character art development while strengthening your modeling, texturing, and technical skills through mentorship from experienced artists.

Skills

Python

Education

Pursuing Bachelors degree in Character Art

Tools

Maya

Job description

Insomniac Games is seeking a Character Art Intern to work with the Animation Department on creating characters and props for game development. You will model, texture, and refine assets, and develop skills in UV layouts, materials, and blendshapes while learning how these elements support animation and production.

The role offers mentorship from senior artists, a 12-week internship period, and the chance to gain real-world experience in a collaborative game development environment.

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