Tech Art Intern: Real-Time Materials & Pipelines

Epic Games

Cary (NC)

On-site

USD 28,000 - 39,000

Full time

14 days+

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Job summary

Epic Games is seeking a Technical Art Intern to join the Rocket League team in the Cary area. You will bridge artists and engineers, building tools that speed up content into builds, authoring real-time materials, and profiling scenes to maintain frame rates from mobile to high-refresh PC.

You will collaborate with technical artists, rendering engineers, and environment artists, shipping playable builds and iterating quickly on feedback during art reviews and playtests.

Qualifications

  • Currently enrolled in or recently graduated from a Technical Art, Computer Science, Digital Media, or Game Development program (or portfolio strong enough to stand in).
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus for solving real problems.
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite.
  • Working knowledge of Unreal Engine.

Responsibilities

  • Build small pipeline tools and scripts to automate repetitive steps for artists.
  • Profile arenas and assets in engine and help fix performance issues (draw calls, overdraw, texture memory, LODs, budgets).
  • Author and iterate on real-time materials and shaders for Rocket League surfaces.
  • Move assets from Maya/Blender through to a working engine setup and validate in a playable build.
  • Collaborate with technical artists, rendering engineers, and environment artists to unblock issues.
  • Present work in reviews and playtests and iterate based on feedback.

Skills

Scripting (Python/C#/DCC API)
3D package experience
Unreal Engine knowledge
Communication & problem solving

Education

Technical Art/CS/Digital Media/Game Dev program or strong portfolio

Tools

Unreal Engine
Maya / 3ds Max / Blender
Substance suite
Profiling tools (Unreal Insights/RenderDoc/PIX)
DCC scripting APIs

Job description

Epic Games is seeking a Technical Art Intern to join the Rocket League team in the Cary area. You will bridge artists and engineers, building tools that speed up content into builds, authoring real-time materials, and profiling scenes to maintain frame rates from mobile to high-refresh PC.

You will collaborate with technical artists, rendering engineers, and environment artists, shipping playable builds and iterating quickly on feedback during art reviews and playtests.

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