Senior Technical Animator: Rigging, Unity & Cinematics

Jamcity

San Francisco (CA)

On-site

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Unlimited vacation
Paid sick days
Kin care
Holidays
Medical coverage
Dental coverage
Vision coverage
Life insurance
401k
Flexible Spending Accounts
Wellness programs
Parental leave (12 weeks)
Happy hours
Company events

Job summary

Jam City in San Francisco is seeking a Technical Animator to join our close-knit team of artists, animators and tech artists. You will create rigs, animate characters, and help build intuitive tools to energize our upcoming games.

Requirements include rigging and animating in Maya, Unity proficiency, and experience shipping AAA or mobile titles. This role is onsite in SF, with a focus on quality, collaboration and visual storytelling.

Qualifications

  • Minimum 5 years experience rigging characters and props in Maya.
  • Minimum 3 years experience animating characters in Maya.
  • Expert in Unity with emphasis on animation and rigging.
  • Strong communication and team player attitude.
  • Excellent understanding of human and animal anatomy.
  • 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Apply animation principles to in-game timing and body mechanics.
  • Experience with Unity particle systems and shader work.
  • Able to ship AAA or mobile game projects as a tech animator.

Responsibilities

  • Rig characters, creatures and props to meet animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline and tools.
  • Assist animation team with high-quality animation, loops, locomotion, and cinematics.
  • Collaborate with Lead Animator to refine animation style and feel.
  • Enhance scenes with FX using particles or shaders in Unity.
  • Set up and maintain cloth simulation pipelines.
  • Maintain clean and organized work files.

Skills

Rigging characters
Character animation
Unity animation
Animation pipeline
Collaborative teamwork
Communication
English proficiency

Tools

Maya
Unity
Shaders
Particle systems
Cloth simulation

Job description

Jam City in San Francisco is seeking a Technical Animator to join our close-knit team of artists, animators and tech artists. You will create rigs, animate characters, and help build intuitive tools to energize our upcoming games.

Requirements include rigging and animating in Maya, Unity proficiency, and experience shipping AAA or mobile titles. This role is onsite in SF, with a focus on quality, collaboration and visual storytelling.

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