Technical Animator

YoYo Studios, Inc.

United States

Sur place

USD 67 000 - 84 000

Plein temps

14 jours+

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Résumé du poste

YoYo Studios is seeking a technical animator for Meme Wars, a 3D mobile arena fighter. You will own animation from Maya to Unity and ship features with speed.

Responsibilities include animating combat, integrating in Unity with animator controllers and state machines, and ensuring the live build feels responsive and impactful for Gen Alpha players. This fully remote role pays a monthly salary of $6,000–$7,500.

Qualifications

  • Strong Maya animation.
  • Integrate in Unity: animator controllers, state machines, full pipeline.
  • Real eye for game feel: frame timing, snap, impact, readability.
  • Fast iterator who works independently.

Responsabilités

  • Animate combat in Maya: attacks, hits, jumps, knockouts.
  • Integrate everything in Unity: animator controllers, state machines, blend trees.
  • Own how every character moves, hits and feels in the live build.
  • Work alongside our keyframe animator and two gameplay developers.

Connaissances

Maya animation
Unity integration
Game feel timing
Independent fast iterating

Outils

Unity
Maya

Description du poste

YoYo Studios is building Meme Wars, a 3D mobile arena fighter where internet memes fight each other. Doge, Giga Chad, PePe and more, each with unique movesets, combos and supers.

Smash Bros meets Brawl Stars for Gen Alpha.

We need a technical animator who owns character animation from Maya to Unity and ships fast.

$6,000–7,500/month. Fully remote.

10M+ Trailer Views, 5000+ App Store pre-orders in 3 weeks and a goal to become the largest game for Gen Alpha.

What You'd Do
  • Animate combat in Maya. Attacks, hits, jumps, knockouts.
  • Integrate everything in Unity yourself: animator controllers, state machines, blend trees.
  • Own how every character moves, hits and feels in the live build.
  • Work alongside our keyframe animator and two gameplay developers.
Requirements
  • Strong Maya animation
  • You integrate in Unity yourself. Animator controllers, state machines, the full pipeline
  • Real eye for game feel. Frame timing, snap, impact, readability
  • Fast iterator who works independently
Nice to Have
  • Fighting game or combat-heavy action background
  • Mobile experience
  • Deterministic / rollback multiplayer (Photon Quantum or similar)

Questions: Youssof@yoyostudios.gg

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