Executive Producer / Head of Product

YoYo Studios, Inc.

United States

On-site

USD 130,000 - 156,000

Full time

14 days+

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Job summary

YoYo Studios is building Meme Wars, a 3D mobile arena fighter where internet memes fight each other. This role oversees production from sprint planning to delivery, coordinating between engineering, art, animation and design while reporting directly to the founder.

The position is fully remote with a monthly salary of $12,800 plus equity. You’ll bring 5+ years producing games, have shipped at least one title, and be comfortable with budgets, burn rate, and agile workflows.

Qualifications

  • Minimum 5 years producing games.
  • Shipped at least one mobile or console title with production ownership.
  • Managed remote/distributed teams and contractors.
  • Comfortable with budgets, burn rates, cost tracking.
  • Basic Unity literacy.
  • Agile/Kanban experience.

Responsibilities

  • Own the production pipeline. Sprints, milestones, deliverables.
  • Run standups, unblock bottlenecks.
  • Manage the budget. Cost tracking, burn rate, forecasting.
  • Coordinate between engineering, animation, art and design.
  • QA oversight. Builds go out tested.
  • Report directly to the founder.

Skills

Game production
Remote team management
Budgeting & forecasting
Unity
Agile/Kanban

Job description

YoYo Studios is building Meme Wars, a 3D mobile arena fighter where internet memes fight each other. Doge, Giga Chad, PePe and more, each with unique movesets, combos and supers.

Smash Bros meets Brawl Stars for Gen Alpha.

$12,800/month + Equity. Fully remote. Report direct to the founder.

10M+ Trailer Views, 5000+ App Store pre-orders in 3 weeks and a goal to become the largest game for Gen Alpha.

What You'd Do
  • Own the production pipeline. Sprints, milestones, deliverables.
  • Run standups, unblock bottlenecks.
  • Manage the budget. Cost tracking, burn rate, forecasting.
  • Coordinate between engineering, animation, art and design.
  • QA oversight. Builds go out tested.
  • Report directly to the founder.

In essence a creative head of product not a monotonous manager.

Requirements
  • 5+ years producing games
  • Shipped at least one mobile or console title where you owned production
  • Managed remote/distributed teams and contractors
  • Comfortable with budgets, burn rates, cost tracking
  • Basic Unity literacy
  • Agile/Kanban experience
Nice to Have
  • F2P / mobile monetization experience
  • Fighting game or competitive multiplayer background
  • Small team experience (<10 people)

Questions: Youssof@yoyostudios.gg

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