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Technical Animator

Menlo Ventures

San Francisco (CA)

On-site

USD 100,000 - 300,000

Full time

2 days ago
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Job summary

A pioneering company is seeking a Technical Animator to enhance robotic simulations. This role involves building motion capture systems and collaborating with various teams to generate realistic animations for training neural networks. Ideal candidates will have significant experience in technical animation or related fields.

Qualifications

  • 3+ years of industry experience in technical animation, game development, VFX, or simulation.
  • Competence in building accurate motion capture systems.
  • Strong foundation in rigging and character animation.

Responsibilities

  • Build high-quality motion capture systems.
  • Collaborate with robotics teams to synthesize realistic robot motions.
  • Design and build pipelines for processing animation data.

Skills

Technical Animation
Game Development
VFX
Simulation
Motion Capture
Rigging
Character Animation
Physics-based Motion Systems
Deep-learning Motion Synthesis

Job description

Company Overview

At Skild AI, we are building the world's first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts. Relevant industry experience is important, but ultimately less so than your demonstrated abilities and attitude. We are looking for passionate individuals who are eager to explore uncharted waters and contribute to our innovative projects.

Position Overview

We’re looking for a Technical Animator to help bring our robotic simulations to life. In this role, you'll work closely with the simulation, perception, and autonomy teams to develop high-fidelity motion systems and animations for human and robot avatars. Your work will directly support model training and evaluation, helping us generate realistic motion data to train large-scale neural networks

Responsibilities
  • Build high-quality motion capture systems
  • Collaborate with robotics teams to synthesize realistic robot motions
  • Collaborate with ML teams to develop state-of-the-art techniques for motion generation
  • Design and build pipelines for processing animation data
Preferred Qualifications
  • 3+ years of industry experience in technical animation, game development, VFX, or simulation
  • Competence in building accurate motion capture systems
  • Strong foundation in rigging, character animation, and physics-based motion systems
  • Familiarity with deep-learning based motion synthesis techniques
  • Background working with humanoid or robotic characters in simulation
Base Salary Range
$100,000$300,000 USD
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