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Character Animator III

Ursus, Inc.

Menlo Park (CA)

Remote

USD 125,000 - 150,000

Full time

30+ days ago

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Job summary

An exciting opportunity awaits for a talented Character Animator to join a forward-thinking technology company. In this role, you will be at the forefront of real-time character animation, working on innovative projects that push the boundaries of creativity. Collaborating with a dynamic team of professionals, you will create lifelike animations that enhance user experiences in VR/AR environments. If you have a passion for storytelling through animation and thrive in a collaborative setting, this position is perfect for you. Join us in shaping the future of interactive characters and making a lasting impact in the industry!

Qualifications

  • Strong teamwork and communication skills are essential.
  • Experience creating key-frame animation for various media.
  • Expertise in motion capture and real-time animation techniques.

Responsibilities

  • Create and push the craft of real-time and pre-rendered character animation.
  • Collaborate with teams to develop and improve animation systems.
  • Identify and propose solutions to improve production pipelines.

Skills

Motion Capture Animation Expertise
Real-time Animation Experience
Simulation Technical Expertise
Collaboration and Communication Skills
Character Animation Experience
Game Development Experience

Tools

Motionbuilder
Unity
Unreal Engine
Maya

Job description

JOB TITLE: Character Animator III
LOCATION: 100% Remote, PST preferred
DURATION: 5 months
PAY RANGE: $48-58/hour
TOP 3 SKILLS:

  • Motion Capture Animation Expertise: Proficiency in motion capture technology and software, such as Motionbuilder, is essential for crafting realistic character animations.
  • Real-time Animation Experience: Familiarity with real-time animation techniques and tools, such as Unity or Unreal Engine, is crucial for delivering high-quality VR/AR projects.
  • Simulation Technical Expertise: Knowledge of simulations, including cloth and hair dynamics, is necessary for creating believable character interactions and immersive environments.

COMPANY:
Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.

Job Description:
Our client's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As a Character Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of products, this may be the place for you.

Responsibilities
  • Create and push the craft of real-time and pre-rendered character animation
  • Create emotion and expressivity through facial animations
  • Create believable and visually appealing character animations/poses
  • Work with the Art Director, Animation Leadership and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media
  • Work with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints
  • Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions
  • Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions
  • Collaborate with the Animation team to create memorable, emotive characters
  • Find solutions to technical challenges and improve animation methodology within pipelines
Minimum Qualifications
  • Strong teamwork and communication skills, ability to receive and offer feedback
  • Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications
  • Expertise in Maya
  • Experience working within distributed/remote team environment and/or animation vendors
Preferred Qualifications
  • Real time animation experience
  • Proficiency in Motion Capture Animation in Motionbuilder
  • Proficiency in Unity
  • Proficiency in Unreal Engine
  • Technical experience with simulations (Cloth, Hair) or crowd character animation
  • Experience working in VR/AR environments
Must-Have Skills
  • Motion Capture Animation Expertise: Proficiency in motion capture technology and software, such as Motionbuilder, is essential for crafting realistic character animations.
  • Real-time Animation Experience: Familiarity with real-time animation techniques and tools, such as Unity or Unreal Engine, is crucial for delivering high-quality VR/AR projects.
  • Simulation Technical Expertise: Knowledge of simulations, including cloth and hair dynamics, is necessary for creating believable character interactions and immersive environments.
  • Collaboration and Communication Skills: Effective collaboration with cross-functional teams, including Art Directors, Engineers, and Tech Artists, is vital for successful project execution.
  • Character Animation Experience: A strong background in character animation, with a focus on creating engaging and realistic performances.
  • Game Development Experience: Proven experience working on game projects, with a deep understanding of game engines, pipelines, and workflows.
Nice-to-Have Skills
  • Proficiency in Facial Animation: Specialized knowledge of facial animation techniques and software can enhance the emotional expressivity of characters.
  • Experience with Procedural Animation: Familiarity with procedural animation techniques can help create more efficient and scalable animation systems.
  • Knowledge of Crowd Character Animation: Understanding crowd simulation and animation can be beneficial for creating large-scale scenes and environments.
  • Scripting and Programming Skills: Basic programming skills, such as C# or Python can be useful for automating tasks, creating custom tools, and integrating animation systems with other software.
Seniority level

Associate

Employment type

Contract

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Hardware Manufacturing, Software Development, and Computer Games

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