Systems Designer – FPS Gameplay Architect

Raven Software

Town of Middleton (WI)

On-site

USD 87,312,000 - 161,466,000

Full time

4 days ago
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Benefits offered by this job

Medical benefits
401(k) match
Paid holidays & vacation

Job summary

Raven Software in Middleton, Wisconsin, is seeking a Systems Designer to invent, pitch, implement, and tune player-first experiences for millions of gamers. The role is based in our Middleton office with a four‑day in‑person work schedule, and adaptability to changing business needs is expected.

You will collaborate across disciplines to deliver world‑class game systems, research design objectives, and pitch features.

Qualifications

  • 5+ years in the games industry working in a system design capacity.
  • Proven implementation experience with programming/scripting languages.
  • Comprehensive knowledge and understanding of the FPS games space.

Responsibilities

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.
  • Research subject matter related to the design objective to ensure an authentic experience.
  • Be a proactive self-starter that can independently implement high-level direction.
  • Clearly and effectively pitch designs and features using multimedia tools.
  • Create and maintain design documents and systems specifications for games with an eye toward systems design.

Skills

System design experience
Programming/scripting
FPS games knowledge

Tools

PowerPoint
Word
Excel
Miro

Job description

Raven Software in Middleton, Wisconsin, is seeking a Systems Designer to invent, pitch, implement, and tune player-first experiences for millions of gamers. The role is based in our Middleton office with a four‑day in‑person work schedule, and adaptability to changing business needs is expected.

You will collaborate across disciplines to deliver world‑class game systems, research design objectives, and pitch features.

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