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Panic Stations is a games studio seeking a systems-focused designer for a 3 month contract, remote in the UK. You will own the design and balancing of core game and progression systems for our cooperative job-simulator, shaping the player experience through economy design and pacing.
Collaborate with programmers in Unity, iterate with playtests, and balance resources for varied group sizes. Bring 5+ years in game design, economy design experience, and a passion for indie titles.
We're a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
We're looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.
We're looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.
You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.
We're looking to move fast so efficiency, clarity and trust all need to be high if we're to hit our goals.