Level Designer - 6 month contract

Panic Stations

United States

Remote

USD 46,000 - 79,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Panic Stations is seeking a Level Designer for a 6-month contract, with remote UK work available. You will own the end-to-end level creation for co-op puzzle rooms, feeding into a procedural dungeon system and collaborating across a small, fast-moving studio.

The role emphasizes rapid iteration, clear communication, and a hands-on approach to game design, puzzles, peril, and combat within an indie title.

Qualifications

  • 3+ years game design experience.
  • Shipped networked multiplayer titles.
  • Comfortable working in a small, fast-moving team.
  • Proficient with Unity & ProBuilder.
  • Passion for indie games and creative problem solving.

Responsibilities

  • Deliver dozens of challenge rooms for launch, blending puzzles, peril and combat.
  • Ability to produce 1-2 rooms per day with confidence, prioritising speed over over-design.
  • Contribute to procedural dungeon creation for the game’s core systems.
  • Collaborate with engineering to implement room-specific functionality.
  • Ideate and integrate secrets, jokes and gimmicks to boost meme and viral potential.

Skills

Level design
Gameplay systems
Multiplayer
Unity
ProBuilder
Indie games
Fast-paced work

Tools

Unity
ProBuilder

Job description

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a level designer for a 6 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the level creation process from start to finish to deliver a suite of co-op challenge rooms that comprise physics based puzzles and combat that drive players to be creative with their problem solving.

These puzzle rooms will all be fed into a proc gen system that builds a ‘dungeon’ for players to traverse through. Helping to deliver a high quality proc gen system would be part of your role.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities
  • Deliver dozens of awesome challenge rooms to fill our game with content for launch - combining great design of puzzles, peril and combat scenarios.
  • This in effect means being able to crank out 1-2 ‘rooms’ a day with confidence. We want to move fast, try out ideas not over design our content.
  • Feed back & assist on a procedural ‘dungeon creation’ system that is capable of building environments of the correct complexity & scope.
  • Work with engineering teams to build the functionality needed for different room designs.
  • Ideating & implementing secrets, jokes & gimmicks that drive meme & viral potential within our players.
Requirements
  • 3+ years game design experience
  • Shipped networked multiplayer titles
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity & probuilder
  • Passion for indie games and ‘friendslop’ titles

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Level Designer — Co-op Puzzle Rooms (6-Month Contract)
Remote Level Designer — Co-op Puzzle Rooms (6-Month Contract)

Panic Stations • United States

Remote
USD 46,000 - 79,000
System Designer - 3 month contract
System Designer - 3 month contract

Panic Stations • United States

Remote
USD 46,000 - 109,000
Experienced Technical Designer (Player & Combat)
Experienced Technical Designer (Player & Combat)

Cross Key Games • United States

Remote
USD 36,000 - 46,000
Fully remote UK
Flexible hours
Prototype impact
+2
Experienced Technical Designer (Systems & Progression)
Experienced Technical Designer (Systems & Progression)

Cross Key Games • United States

Remote
USD 36,000 - 46,000
Fully remote (UK)
Flexible hours
4 month fixed-term contract through CK
Senior Designer
Senior Designer

Payload Studios • United States

Remote
USD 73,000 - 112,000
2-week summer break
2-week winter break
Holiday allowance
Level Designer
Level Designer

Yotta Games • El Segundo (CA)

On-site
USD 90,000 - 130,000
Level Designer
Level Designer

2K • Frisco (TX)

On-site
USD 70,000 - 110,000
Level Designer - Tinkles Games
Level Designer - Tinkles Games

SayGames • Unity Township (PA)

On-site
USD 70,000 - 90,000
Bonus system with 13th–14th salary
Healthy work-life balance
Opportunities for personal impact
Game Designer
Game Designer

StarCruiser Studio • United States

On-site
USD 70,000 - 110,000
Remote-first
US-based preferred
Flexible schedule
+5
Level Designer II - Extraction Shooter (Unreal Engine | Multiplayer FPS)
Level Designer II - Extraction Shooter (Unreal Engine | Multiplayer FPS)

Pipeworks Studios • United States

On-site
USD 90,000 - 130,000
Flexible Working Environment
Medical, Dental, and Vision
401K with employer match
+6