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Panic Stations is seeking a Level Designer for a 6-month contract, with remote UK work available. You will own the end-to-end level creation for co-op puzzle rooms, feeding into a procedural dungeon system and collaborating across a small, fast-moving studio.
The role emphasizes rapid iteration, clear communication, and a hands-on approach to game design, puzzles, peril, and combat within an indie title.
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
We’re looking to bring on a level designer for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the level creation process from start to finish to deliver a suite of co-op challenge rooms that comprise physics based puzzles and combat that drive players to be creative with their problem solving.
These puzzle rooms will all be fed into a proc gen system that builds a ‘dungeon’ for players to traverse through. Helping to deliver a high quality proc gen system would be part of your role.
We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.