Staff Real-Time Game Systems Engineer

Level

Austin (TX)

On-site

USD 180,000 - 235,000

Full time

14 hours ago
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Job summary

Mission 42 Ventures, Inc. in Austin, TX seeks a Staff Systems Software Engineer to join our team and help build the game software and systems at the core of our products, with scalability and performance in mind. You will design, develop, test, and optimize engine components and tools for cross‑platform gameplay.

The role requires deep expertise in C++, graphics, AI, and 2D/3D rendering, with experience in VR/AR input devices and collaboration with designers and developers across the team.

Qualifications

  • Bachelor's degree (or foreign equivalent) in Computer Science, Computer Engineering, or a related quantitative field.
  • Minimum 8.5 years of experience in strong proficiency in C++, C#, or other relevant programming languages
  • Minimum 6 years of experience with game engines and/or systems such as Unreal Engine, Unity, or others
  • Minimum 6 years of experience with solid understanding of game development fundamentals, including graphics, audio, physics, and AI
  • Minimum 7 years of experience with 2D and 3D graphics, animation, and audio systems
  • Minimum 3 years of experience integrating and utilizing advanced peripheral devices (e.g., motion controllers, VR/AR headsets)

Responsibilities

  • Design, develop, and maintain high-quality, performant, and scalable game software and systems using C++
  • Troubleshoot gaming program and system malfunctions to restore normal functioning
  • Collaborate closely with game designers, artists, and other developers to translate game design concepts into functional and engaging gameplay experiences
  • Test, maintain, and monitor computer programs and gaming systems, including coordinating the installation of computer programs and systems
  • Develop and integrate advanced features such as 2D and 3D graphics, audio systems, physics engines, and artificial intelligence
  • Integrate and utilize advanced peripheral devices such as motion controllers, VR/AR headsets, and other innovative input methods
  • Determine computer software or hardware needed to set up or alter systems
  • Analyze data to identify or resolve operational problems
  • Optimize game performance and ensure smooth gameplay across various platforms (PC, consoles, mobile)
  • Write clean, well-documented, and maintainable code
  • Participate in code reviews and provide constructive feedback to other developers
  • Modify software programs to improve performance
  • Contribute to all phases of the game development lifecycle, from prototyping and development to testing and release
  • Analyze information processing and computation needs while planning and designing computer systems, using techniques such as structured analysis, data modeling, and information engineering
  • Stay abreast of the latest game development technologies and industry trends

Skills

C++
C#
Unreal Engine
Unity
Graphics
AI
2D graphics
3D graphics
VR/AR

Education

Bachelor's degree in CS/Engineering

Tools

Unreal Engine
Unity

Job description

Mission 42 Ventures, Inc. in Austin, TX seeks a Staff Systems Software Engineer to join our team and help build the game software and systems at the core of our products, with scalability and performance in mind. You will design, develop, test, and optimize engine components and tools for cross‑platform gameplay.

The role requires deep expertise in C++, graphics, AI, and 2D/3D rendering, with experience in VR/AR input devices and collaboration with designers and developers across the team.

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