Staff GPU Graphics & Driver Engineer — Lead & Impact

Google

Mountain View (CA)

On-site

USD 207,000 - 300,000

Full time

14 days+

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Job summary

Google is hiring a Staff Software Engineer for Pixel Graphics GPU Software in Mountain View. The role focuses on kernel and user-space GPU driver development, with leadership across Android, Pixel, and Silicon teams.

You will drive performance improvements, silicon bring-up, and future GPU requirements. Advanced engineering challenge with impact on billions of users, requiring deep expertise in GPUs, low-level systems, and driver architectures.

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in low level systems programming languages (e.g., C++ or C).
  • 5 years of experience developing and maintaining device drivers that interface software with hardware.
  • 3 years of experience with software design, architecture, and technical leadership.
  • Experience with GPUs and mobile GPUs.

Responsibilities

  • Provide technical leadership on graphics projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software.
  • Influence, coach, and lead a distributed team of engineers.
  • Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
  • Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack.
  • Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs.

Skills

C/C++
Device drivers
GPU programming
Leadership

Education

Bachelor's degree

Job description

Google is hiring a Staff Software Engineer for Pixel Graphics GPU Software in Mountain View. The role focuses on kernel and user-space GPU driver development, with leadership across Android, Pixel, and Silicon teams.

You will drive performance improvements, silicon bring-up, and future GPU requirements. Advanced engineering challenge with impact on billions of users, requiring deep expertise in GPUs, low-level systems, and driver architectures.

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