Software Engineer, Embedded, Pixel Graphics

Google

Mountain View (CA)

On-site

USD 141,000 - 202,000

Full time

14 days+

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Benefits offered by this job

Bonus
Equity
Comprehensive benefits

Job summary

A leading technology company in Mountain View is seeking a Software Engineer to develop GPU graphics technologies and improve full GPU software stacks. The role requires proficiency in low-level programming and experience with embedded systems. Responsibilities include evaluating devices and collaborating with teams for future product designs. The competitive salary ranges from $141,000 to $202,000, complemented by bonuses and equity. Candidates should possess a bachelor's degree or equivalent experience, along with a strong background in graphics API code development.

Qualifications

  • Bachelor’s degree or equivalent experience in relevant field.
  • 2 years experience in low level programming languages.
  • Experience with embedded operating systems and GPU technologies.

Responsibilities

  • Develop GPU graphics and compute technologies spanning the full GPU software stack.
  • Evaluate devices and collaborate on future GPU product designs.
  • Advise leadership on graphics performance opportunities.

Skills

Low level systems programming languages (C++, C)
Embedded operating systems
Low-level graphics API code
Data structures and algorithms

Education

Bachelor's degree or equivalent practical experience

Tools

OpenGL ES
Vulkan
OpenCL

Job description

Minimum qualifications
  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience in low level systems programming languages (e.g. C++ or C).
  • 2 years of experience with working with embedded operating systems.
  • Experience writing low-level graphics Application Programming Interface (API) code.
Preferred qualifications
  • 2 years of experience with data structures and algorithms in either an academic or industry setting.
  • Experience analyzing GPU-accelerated applications like games, image processing, or GPGPU applications.
  • Experience in writing or contributing to graphics drivers and knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
About The Job

Google's software engineers develop the next‑generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large‑scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast‑paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full‑stack as we continue to push technology forward.

As a member of Pixel’s Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user‑space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems, and in identifying future requirements for both software and hardware in Pixel products.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first‑party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

The US base salary range for this full‑time position is $141,000‑$202,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job‑related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities
  • Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full GPU software stack.
  • Seek general solutions to problems, minimizing application or device‑specific workarounds to serve users of all Pixel devices, including in‑market devices.
  • Evaluate and bring‑up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
  • Advise Android and Pixel leadership on performance and feature opportunities in graphics software and scope solutions with partner teams inside and outside Google.

Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form.

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