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Sony Interactive Entertainment offers a Staff Gameplay Engineer – Systems & Performance role on teamLFG. Work on foundational gameplay systems, architecture, and performance optimization within Unreal Engine 5, collaborating across disciplines to push a new franchise forward.
You’ll drive profiling, optimize CPU/memory/network usage, and define scalable systems and workflows for engineers and content creators. Remote-ready with strong pay package.
Sony Interactive Entertainment offers a Staff Gameplay Engineer – Systems & Performance role on teamLFG. Work on foundational gameplay systems, architecture, and performance optimization within Unreal Engine 5, collaborating across disciplines to push a new franchise forward.
You’ll drive profiling, optimize CPU/memory/network usage, and define scalable systems and workflows for engineers and content creators. Remote-ready with strong pay package.