Staff Gameplay Engineer - Systems and Performance

Teamlfg

United States

Remote

USD 172,000 - 259,000

Full time

6 days ago
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Benefits offered by this job

Medical and dental benefits
Vision care
401(k) match
Paid time off
Wellness program
Employee discounts for Sony products
Bonus potential

Job summary

Sony Interactive Entertainment offers a Staff Gameplay Engineer – Systems & Performance role on teamLFG. Work on foundational gameplay systems, architecture, and performance optimization within Unreal Engine 5, collaborating across disciplines to push a new franchise forward.

You’ll drive profiling, optimize CPU/memory/network usage, and define scalable systems and workflows for engineers and content creators. Remote-ready with strong pay package.

Qualifications

  • Proficient in C++ for production-quality systems in large codebases.
  • Experience architecting and evolving large gameplay systems or shared infrastructure.
  • Deep profiling and optimization of real-time games (CPU, memory, networking).

Responsibilities

  • Design, build and maintain foundational gameplay systems, frameworks, and tools in C++ on Unreal Engine 5.
  • Provide technical direction for shared gameplay systems with cross-discipline teams.
  • Own game performance and optimization across the codebase, profiling and addressing bottlenecks.
  • Establish performance budgets, workflows, and tools for runtime cost awareness.

Skills

Strong C++ skills
Unreal Engine experience
Large-scale gameplay systems
Performance profiling
Communication & collaboration

Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?

As a Staff Gameplay Engineer – Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES
  • Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
  • Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
  • Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
  • Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems
REQUIRED SKILLS
  • Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
  • Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
  • Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
  • Experience developing with Unreal Engine
  • Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines
NICE-TO-HAVE SKILLS
  • Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
  • Experience developing and optimizing games across PC and console platforms

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$172,000—$259,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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